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[–] 21 points 1 year ago (4 children)

Darkvision limited to 60ft. Nighttime navigation was based on stars.

A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew...

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  • [–] 17 points 1 year ago (2 children)

    below decks in ships were notoriously dark

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  • [–] 6 points 1 year ago (1 child)
  • [–] 8 points 1 year ago (1 child)

    indeed, get boarded by someone without darkvision/good light source? just retreat below decks and slaughter them

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  • [–] 6 points 1 year ago (2 children)

    Probably a bad idea. If I was leading a boarding party, and all the defender's retreated below decks, I'd consider it a victory. Take down the sails, pin the rudder, then park my ship outside of their cannons' firing arc. Then just wait. Maybe have my crew bring over buckets of shit, vomit, or whatever other vile substances we could find, and dump them down the grates. If I got real desperate, I could just board up the doors and set the ship on fire. Sure, I'll miss out on most of the treasure, but those dwarves will probably burn to death before the boat totally sinks.

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  • [–] 4 points 1 year ago (1 child)

    Darkvision limited to 60ft. Nighttime navigation was based on stars.

    You don't need darkvision to see stars and that would be dim light, so darkvision is a boon

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  • [–] 2 points 1 year ago (1 child)

    Then it doesn't help navigation

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  • [–] 2 points 1 year ago* (1 child)

    It still means they can see the area within 60' of the boat as bright light

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  • [–] 2 points 1 year ago

    Tbh, that's a rule that makes sense in context and something where I as a GM would make a house rule.

    Even the darkest night at sea is not nearly as dark as the mines, so I'd totally allow for darkvision to be range-less (or long-range) on the sea.

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