Lighthearted has an interesting emotion mechanic.
At the start of a scene, you describe your current emotion. Then, when rolling you choose an emotion based on how you describe the action and the closer it is from your current emotions, the higher dice you roll. However, it'll make your emotional state shift. And if you roll your current emotion you gain stress.
While it's pretty interesting, it let a lot of room for negotiation between PC and GM which isn't always great compared to games with tighter rules