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[–] 3 points 1 year ago (1 child)

Compilers are pretty damn good at doing that by now.

I can believe there's some direct assembly usage down in the depths of Unity and Unreal engines, but the average game dev is probably not going to touch it.

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  • [–] 2 points 1 year ago

    I’d agree that the average game dev is on Unity or unreal and won’t be hand optimizing any inner loops.

    But there are a surprising amount of studios still on their own tech and there the low-level engineers definitely do (I’ve worked in the industry and have seen it first hand - and done it myself).

    It also tends to be at the start of a console’s life span before the compiler and linker is mature up against the hardware.

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