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[–] 1 point 1 year ago (1 child)

It's not comparable. Nintendo must have spent millions on developing the Game Boy, meanwhile retro handheld is a hobby project someone did over the quarter. Ever try to port and run an RTOS on those ARM chips? And port a mainstream Game Boy emulator to it? "What do you mean you have to have MMU support?Just work, damnit?"

It doesn't work like that.

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  • [–] 3 points 1 year ago (1 child)

    It's completely comparable in this circumstance. They are performing similar functions, playing handheld games. My R36S is a pretty impressive little device, and it performs excellently at playing games. But using it is much more complicated and longer than popping a game in a gameboy.

    Gameboy: insert game, turn on, play, turn off. R36S: turn on, 30-40 second boot time, locate game, play, exit emulator, shut down, 10 second shutdown time.

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  • [–] 2 points 1 year ago

    Sir, I sincerely think you missed the point. Somebody, that nobody who only knows just enough programming, spent three months (at most) in his basement, putting together a embedded Linux and integrated emulators in a portable computer, cannot be compared with a video game company's officially released commercial product. The money, the time, the effort, the equipment, the testing, not one is in the same magnitude.

    Sponsor a group of enthusiasts who have the right skill to live for a year, they can replicate Game Boy with modern hardware too, 100% identical or even better. Consumers like us who only paid $20 for the retro handheld emulator? We don't have a right to complain about the performance and quality.

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