▲ 911 ▼ Meetings? Pssh (lemmy.world) submitted 1 year ago by TheGiantKorean@lemmy.world to c/rpgmemes@ttrpg.network 46 comments fedilink hide all child comments On the flip side, it's somehow easier to get people to attend scheduled meetings.
[–] jjjalljs@ttrpg.network 48 points 1 year ago (15 children) Running games has definitely helped me run meetings. Establish turn order. let people finish their thought instead of immediately following some dumbass tangent take notes permalink fedilink source hideshow 15 child comments replies: [–] phase@lemmy.8th.world 28 points 1 year ago (14 children) In my domain (IT, with On-Call), there's a practice called "Wheel of Misfortunes" or "Game hour". This is in fact a short TTRPG session to simulate incident. This works very well. I am a paid DM 1h per week for my colleagues :) permalink fedilink source parent hideshow 14 child comments replies: [–] kvadd@lemmy.world 9 points 1 year ago (1 child) I would love to hear more about this if you can go in to more details? permalink fedilink source parent hideshow 1 child comment replies: [–] phase@lemmy.8th.world 10 points 1 year ago Managing Misfortune for Best Results Disaster Role Playing permalink fedilink source parent [–] ilinamorato@lemmy.world 7 points 1 year ago (2 children) Oh neat, our team does this but we call it "WTF Wednesday." Usually the most senior engineer digs back into our incident log and tries to reproduce it in our dev environment, and we live-solve with him playing the role of the customer. permalink fedilink source parent hideshow 2 child comments replies: [–] phase@lemmy.8th.world 2 points 1 year ago (1 child) It is the same thing. In our case it's not attached to the seniority. The person ending their shifts replays its incident when there has been one, with the person who is taking the pager after them. We are deeper in the infrastructure so we don't have customers but we roleplay stakeholders (lead/head, principals, developer). My favorite is the person who has experienced something wrong but it is only this person and bad luck :P permalink fedilink source parent hideshow 1 child comment replies: [–] ilinamorato@lemmy.world 3 points 1 year ago Yeah, I think the goal is to eventually make it irrespective of seniority, but right now he's the only one with 15+ years of institutional knowledge on the application, so he's trying to pass on as much as he can to reduce our bus factor. permalink fedilink source parent [–] cuteness@sh.itjust.works 3 points 1 year ago (8 children) Please share more. Sounds like a mini war game? permalink fedilink source parent hideshow 8 child comments replies: [–] phase@lemmy.8th.world 12 points 1 year ago* (last edited 1 year ago) (7 children) I don't like the concept of wargames. We don't need war to do this, nor conflict. I see this more as an astronaut training: it has to be a solution, at least in the mind of the person proposing the situation. It also cultivates a spirit to always search for a way out of the invident. One rule we adopted is that when the responder doesn't know, they have to say it. Once it said, they need to say outloud what do they search. Then the focus shifts to the audience, they have to find 3 different ways to respond to what the responder is searching (to know or to do). It is hard and so far it balances well the dynamic (it is OK to not know, it is important to recognise we don't know, and it is funny to share how we can hack our way through the system (the 3rd way is pretty hard and is in general a hack)). I now realize that perhaps I could write a blog post on this. For links, see my response to the other comment. permalink fedilink source parent hideshow 7 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago (6 children) concept of wargaming Its the origin of the hobby and especially as a training model. Its how our culture(s) conceptualizes all conflict (in literary sense, including 'vs self' and 'vs nature'). 'Hes a fighter' 'soldier on' 'war on drugs'. I agree it's toxic as hell, but it's deeply entrenched and i yhink needs to be acknowledged to be solved permalink fedilink source parent hideshow 6 child comments replies: [–] phase@lemmy.8th.world 1 point 1 year ago (5 children) Nop. The concept goes farrer is the past, from people inventing stories together to just people asking "what if". All isn't from DnD. There was something before. DnD may be the first one to have been commercialized (and successful enough to be remembered). permalink fedilink source parent hideshow 5 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago (4 children) The concept of professional training of gamed out simulated scenarios, i remember seeing this, separately from d&d, traced back to the same place. Look I'm with you in spirit, but i think you're missing the secret ending here. permalink fedilink source parent hideshow 4 child comments replies: [–] phase@lemmy.8th.world 1 point 1 year ago (3 children) I am talking of times with kids, in the middle of a story, saying that they would have discussed more with the dragon because the princess would have been boring (yes, it's a sexist story in this example). This is also a source of role-playing. permalink fedilink source parent hideshow 3 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 0 points 1 year ago (2 children) True, but if you want to get that basic, nearly all human behavior is intuitive. permalink fedilink source parent hideshow 2 child comments replies: [–] phase@lemmy.8th.world 0 points 1 year ago (1 child) Perhaps. But it was only that war isn't needed to imagine stories, even if those stories follow some rules. I was expecting that you would say that not war but conflict is always present. permalink fedilink source parent hideshow 1 child comment replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago Not needed. Not hiw we had to get this. Just how we did. Other paths to most things, most less awful than the ones we took. permalink fedilink source parent
[–] phase@lemmy.8th.world 28 points 1 year ago (14 children) In my domain (IT, with On-Call), there's a practice called "Wheel of Misfortunes" or "Game hour". This is in fact a short TTRPG session to simulate incident. This works very well. I am a paid DM 1h per week for my colleagues :) permalink fedilink source parent hideshow 14 child comments replies: [–] kvadd@lemmy.world 9 points 1 year ago (1 child) I would love to hear more about this if you can go in to more details? permalink fedilink source parent hideshow 1 child comment replies: [–] phase@lemmy.8th.world 10 points 1 year ago Managing Misfortune for Best Results Disaster Role Playing permalink fedilink source parent [–] ilinamorato@lemmy.world 7 points 1 year ago (2 children) Oh neat, our team does this but we call it "WTF Wednesday." Usually the most senior engineer digs back into our incident log and tries to reproduce it in our dev environment, and we live-solve with him playing the role of the customer. permalink fedilink source parent hideshow 2 child comments replies: [–] phase@lemmy.8th.world 2 points 1 year ago (1 child) It is the same thing. In our case it's not attached to the seniority. The person ending their shifts replays its incident when there has been one, with the person who is taking the pager after them. We are deeper in the infrastructure so we don't have customers but we roleplay stakeholders (lead/head, principals, developer). My favorite is the person who has experienced something wrong but it is only this person and bad luck :P permalink fedilink source parent hideshow 1 child comment replies: [–] ilinamorato@lemmy.world 3 points 1 year ago Yeah, I think the goal is to eventually make it irrespective of seniority, but right now he's the only one with 15+ years of institutional knowledge on the application, so he's trying to pass on as much as he can to reduce our bus factor. permalink fedilink source parent [–] cuteness@sh.itjust.works 3 points 1 year ago (8 children) Please share more. Sounds like a mini war game? permalink fedilink source parent hideshow 8 child comments replies: [–] phase@lemmy.8th.world 12 points 1 year ago* (last edited 1 year ago) (7 children) I don't like the concept of wargames. We don't need war to do this, nor conflict. I see this more as an astronaut training: it has to be a solution, at least in the mind of the person proposing the situation. It also cultivates a spirit to always search for a way out of the invident. One rule we adopted is that when the responder doesn't know, they have to say it. Once it said, they need to say outloud what do they search. Then the focus shifts to the audience, they have to find 3 different ways to respond to what the responder is searching (to know or to do). It is hard and so far it balances well the dynamic (it is OK to not know, it is important to recognise we don't know, and it is funny to share how we can hack our way through the system (the 3rd way is pretty hard and is in general a hack)). I now realize that perhaps I could write a blog post on this. For links, see my response to the other comment. permalink fedilink source parent hideshow 7 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago (6 children) concept of wargaming Its the origin of the hobby and especially as a training model. Its how our culture(s) conceptualizes all conflict (in literary sense, including 'vs self' and 'vs nature'). 'Hes a fighter' 'soldier on' 'war on drugs'. I agree it's toxic as hell, but it's deeply entrenched and i yhink needs to be acknowledged to be solved permalink fedilink source parent hideshow 6 child comments replies: [–] phase@lemmy.8th.world 1 point 1 year ago (5 children) Nop. The concept goes farrer is the past, from people inventing stories together to just people asking "what if". All isn't from DnD. There was something before. DnD may be the first one to have been commercialized (and successful enough to be remembered). permalink fedilink source parent hideshow 5 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago (4 children) The concept of professional training of gamed out simulated scenarios, i remember seeing this, separately from d&d, traced back to the same place. Look I'm with you in spirit, but i think you're missing the secret ending here. permalink fedilink source parent hideshow 4 child comments replies: [–] phase@lemmy.8th.world 1 point 1 year ago (3 children) I am talking of times with kids, in the middle of a story, saying that they would have discussed more with the dragon because the princess would have been boring (yes, it's a sexist story in this example). This is also a source of role-playing. permalink fedilink source parent hideshow 3 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 0 points 1 year ago (2 children) True, but if you want to get that basic, nearly all human behavior is intuitive. permalink fedilink source parent hideshow 2 child comments replies: [–] phase@lemmy.8th.world 0 points 1 year ago (1 child) Perhaps. But it was only that war isn't needed to imagine stories, even if those stories follow some rules. I was expecting that you would say that not war but conflict is always present. permalink fedilink source parent hideshow 1 child comment replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago Not needed. Not hiw we had to get this. Just how we did. Other paths to most things, most less awful than the ones we took. permalink fedilink source parent
[–] kvadd@lemmy.world 9 points 1 year ago (1 child) I would love to hear more about this if you can go in to more details? permalink fedilink source parent hideshow 1 child comment replies: [–] phase@lemmy.8th.world 10 points 1 year ago Managing Misfortune for Best Results Disaster Role Playing permalink fedilink source parent
[–] phase@lemmy.8th.world 10 points 1 year ago Managing Misfortune for Best Results Disaster Role Playing permalink fedilink source parent
[–] ilinamorato@lemmy.world 7 points 1 year ago (2 children) Oh neat, our team does this but we call it "WTF Wednesday." Usually the most senior engineer digs back into our incident log and tries to reproduce it in our dev environment, and we live-solve with him playing the role of the customer. permalink fedilink source parent hideshow 2 child comments replies: [–] phase@lemmy.8th.world 2 points 1 year ago (1 child) It is the same thing. In our case it's not attached to the seniority. The person ending their shifts replays its incident when there has been one, with the person who is taking the pager after them. We are deeper in the infrastructure so we don't have customers but we roleplay stakeholders (lead/head, principals, developer). My favorite is the person who has experienced something wrong but it is only this person and bad luck :P permalink fedilink source parent hideshow 1 child comment replies: [–] ilinamorato@lemmy.world 3 points 1 year ago Yeah, I think the goal is to eventually make it irrespective of seniority, but right now he's the only one with 15+ years of institutional knowledge on the application, so he's trying to pass on as much as he can to reduce our bus factor. permalink fedilink source parent
[–] phase@lemmy.8th.world 2 points 1 year ago (1 child) It is the same thing. In our case it's not attached to the seniority. The person ending their shifts replays its incident when there has been one, with the person who is taking the pager after them. We are deeper in the infrastructure so we don't have customers but we roleplay stakeholders (lead/head, principals, developer). My favorite is the person who has experienced something wrong but it is only this person and bad luck :P permalink fedilink source parent hideshow 1 child comment replies: [–] ilinamorato@lemmy.world 3 points 1 year ago Yeah, I think the goal is to eventually make it irrespective of seniority, but right now he's the only one with 15+ years of institutional knowledge on the application, so he's trying to pass on as much as he can to reduce our bus factor. permalink fedilink source parent
[–] ilinamorato@lemmy.world 3 points 1 year ago Yeah, I think the goal is to eventually make it irrespective of seniority, but right now he's the only one with 15+ years of institutional knowledge on the application, so he's trying to pass on as much as he can to reduce our bus factor. permalink fedilink source parent
[–] cuteness@sh.itjust.works 3 points 1 year ago (8 children) Please share more. Sounds like a mini war game? permalink fedilink source parent hideshow 8 child comments replies: [–] phase@lemmy.8th.world 12 points 1 year ago* (last edited 1 year ago) (7 children) I don't like the concept of wargames. We don't need war to do this, nor conflict. I see this more as an astronaut training: it has to be a solution, at least in the mind of the person proposing the situation. It also cultivates a spirit to always search for a way out of the invident. One rule we adopted is that when the responder doesn't know, they have to say it. Once it said, they need to say outloud what do they search. Then the focus shifts to the audience, they have to find 3 different ways to respond to what the responder is searching (to know or to do). It is hard and so far it balances well the dynamic (it is OK to not know, it is important to recognise we don't know, and it is funny to share how we can hack our way through the system (the 3rd way is pretty hard and is in general a hack)). I now realize that perhaps I could write a blog post on this. For links, see my response to the other comment. permalink fedilink source parent hideshow 7 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago (6 children) concept of wargaming Its the origin of the hobby and especially as a training model. Its how our culture(s) conceptualizes all conflict (in literary sense, including 'vs self' and 'vs nature'). 'Hes a fighter' 'soldier on' 'war on drugs'. I agree it's toxic as hell, but it's deeply entrenched and i yhink needs to be acknowledged to be solved permalink fedilink source parent hideshow 6 child comments replies: [–] phase@lemmy.8th.world 1 point 1 year ago (5 children) Nop. The concept goes farrer is the past, from people inventing stories together to just people asking "what if". All isn't from DnD. There was something before. DnD may be the first one to have been commercialized (and successful enough to be remembered). permalink fedilink source parent hideshow 5 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago (4 children) The concept of professional training of gamed out simulated scenarios, i remember seeing this, separately from d&d, traced back to the same place. Look I'm with you in spirit, but i think you're missing the secret ending here. permalink fedilink source parent hideshow 4 child comments replies: [–] phase@lemmy.8th.world 1 point 1 year ago (3 children) I am talking of times with kids, in the middle of a story, saying that they would have discussed more with the dragon because the princess would have been boring (yes, it's a sexist story in this example). This is also a source of role-playing. permalink fedilink source parent hideshow 3 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 0 points 1 year ago (2 children) True, but if you want to get that basic, nearly all human behavior is intuitive. permalink fedilink source parent hideshow 2 child comments replies: [–] phase@lemmy.8th.world 0 points 1 year ago (1 child) Perhaps. But it was only that war isn't needed to imagine stories, even if those stories follow some rules. I was expecting that you would say that not war but conflict is always present. permalink fedilink source parent hideshow 1 child comment replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago Not needed. Not hiw we had to get this. Just how we did. Other paths to most things, most less awful than the ones we took. permalink fedilink source parent
[–] phase@lemmy.8th.world 12 points 1 year ago* (last edited 1 year ago) (7 children) I don't like the concept of wargames. We don't need war to do this, nor conflict. I see this more as an astronaut training: it has to be a solution, at least in the mind of the person proposing the situation. It also cultivates a spirit to always search for a way out of the invident. One rule we adopted is that when the responder doesn't know, they have to say it. Once it said, they need to say outloud what do they search. Then the focus shifts to the audience, they have to find 3 different ways to respond to what the responder is searching (to know or to do). It is hard and so far it balances well the dynamic (it is OK to not know, it is important to recognise we don't know, and it is funny to share how we can hack our way through the system (the 3rd way is pretty hard and is in general a hack)). I now realize that perhaps I could write a blog post on this. For links, see my response to the other comment. permalink fedilink source parent hideshow 7 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago (6 children) concept of wargaming Its the origin of the hobby and especially as a training model. Its how our culture(s) conceptualizes all conflict (in literary sense, including 'vs self' and 'vs nature'). 'Hes a fighter' 'soldier on' 'war on drugs'. I agree it's toxic as hell, but it's deeply entrenched and i yhink needs to be acknowledged to be solved permalink fedilink source parent hideshow 6 child comments replies: [–] phase@lemmy.8th.world 1 point 1 year ago (5 children) Nop. The concept goes farrer is the past, from people inventing stories together to just people asking "what if". All isn't from DnD. There was something before. DnD may be the first one to have been commercialized (and successful enough to be remembered). permalink fedilink source parent hideshow 5 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago (4 children) The concept of professional training of gamed out simulated scenarios, i remember seeing this, separately from d&d, traced back to the same place. Look I'm with you in spirit, but i think you're missing the secret ending here. permalink fedilink source parent hideshow 4 child comments replies: [–] phase@lemmy.8th.world 1 point 1 year ago (3 children) I am talking of times with kids, in the middle of a story, saying that they would have discussed more with the dragon because the princess would have been boring (yes, it's a sexist story in this example). This is also a source of role-playing. permalink fedilink source parent hideshow 3 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 0 points 1 year ago (2 children) True, but if you want to get that basic, nearly all human behavior is intuitive. permalink fedilink source parent hideshow 2 child comments replies: [–] phase@lemmy.8th.world 0 points 1 year ago (1 child) Perhaps. But it was only that war isn't needed to imagine stories, even if those stories follow some rules. I was expecting that you would say that not war but conflict is always present. permalink fedilink source parent hideshow 1 child comment replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago Not needed. Not hiw we had to get this. Just how we did. Other paths to most things, most less awful than the ones we took. permalink fedilink source parent
[–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago (6 children) concept of wargaming Its the origin of the hobby and especially as a training model. Its how our culture(s) conceptualizes all conflict (in literary sense, including 'vs self' and 'vs nature'). 'Hes a fighter' 'soldier on' 'war on drugs'. I agree it's toxic as hell, but it's deeply entrenched and i yhink needs to be acknowledged to be solved permalink fedilink source parent hideshow 6 child comments replies: [–] phase@lemmy.8th.world 1 point 1 year ago (5 children) Nop. The concept goes farrer is the past, from people inventing stories together to just people asking "what if". All isn't from DnD. There was something before. DnD may be the first one to have been commercialized (and successful enough to be remembered). permalink fedilink source parent hideshow 5 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago (4 children) The concept of professional training of gamed out simulated scenarios, i remember seeing this, separately from d&d, traced back to the same place. Look I'm with you in spirit, but i think you're missing the secret ending here. permalink fedilink source parent hideshow 4 child comments replies: [–] phase@lemmy.8th.world 1 point 1 year ago (3 children) I am talking of times with kids, in the middle of a story, saying that they would have discussed more with the dragon because the princess would have been boring (yes, it's a sexist story in this example). This is also a source of role-playing. permalink fedilink source parent hideshow 3 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 0 points 1 year ago (2 children) True, but if you want to get that basic, nearly all human behavior is intuitive. permalink fedilink source parent hideshow 2 child comments replies: [–] phase@lemmy.8th.world 0 points 1 year ago (1 child) Perhaps. But it was only that war isn't needed to imagine stories, even if those stories follow some rules. I was expecting that you would say that not war but conflict is always present. permalink fedilink source parent hideshow 1 child comment replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago Not needed. Not hiw we had to get this. Just how we did. Other paths to most things, most less awful than the ones we took. permalink fedilink source parent
[–] phase@lemmy.8th.world 1 point 1 year ago (5 children) Nop. The concept goes farrer is the past, from people inventing stories together to just people asking "what if". All isn't from DnD. There was something before. DnD may be the first one to have been commercialized (and successful enough to be remembered). permalink fedilink source parent hideshow 5 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago (4 children) The concept of professional training of gamed out simulated scenarios, i remember seeing this, separately from d&d, traced back to the same place. Look I'm with you in spirit, but i think you're missing the secret ending here. permalink fedilink source parent hideshow 4 child comments replies: [–] phase@lemmy.8th.world 1 point 1 year ago (3 children) I am talking of times with kids, in the middle of a story, saying that they would have discussed more with the dragon because the princess would have been boring (yes, it's a sexist story in this example). This is also a source of role-playing. permalink fedilink source parent hideshow 3 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 0 points 1 year ago (2 children) True, but if you want to get that basic, nearly all human behavior is intuitive. permalink fedilink source parent hideshow 2 child comments replies: [–] phase@lemmy.8th.world 0 points 1 year ago (1 child) Perhaps. But it was only that war isn't needed to imagine stories, even if those stories follow some rules. I was expecting that you would say that not war but conflict is always present. permalink fedilink source parent hideshow 1 child comment replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago Not needed. Not hiw we had to get this. Just how we did. Other paths to most things, most less awful than the ones we took. permalink fedilink source parent
[–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago (4 children) The concept of professional training of gamed out simulated scenarios, i remember seeing this, separately from d&d, traced back to the same place. Look I'm with you in spirit, but i think you're missing the secret ending here. permalink fedilink source parent hideshow 4 child comments replies: [–] phase@lemmy.8th.world 1 point 1 year ago (3 children) I am talking of times with kids, in the middle of a story, saying that they would have discussed more with the dragon because the princess would have been boring (yes, it's a sexist story in this example). This is also a source of role-playing. permalink fedilink source parent hideshow 3 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 0 points 1 year ago (2 children) True, but if you want to get that basic, nearly all human behavior is intuitive. permalink fedilink source parent hideshow 2 child comments replies: [–] phase@lemmy.8th.world 0 points 1 year ago (1 child) Perhaps. But it was only that war isn't needed to imagine stories, even if those stories follow some rules. I was expecting that you would say that not war but conflict is always present. permalink fedilink source parent hideshow 1 child comment replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago Not needed. Not hiw we had to get this. Just how we did. Other paths to most things, most less awful than the ones we took. permalink fedilink source parent
[–] phase@lemmy.8th.world 1 point 1 year ago (3 children) I am talking of times with kids, in the middle of a story, saying that they would have discussed more with the dragon because the princess would have been boring (yes, it's a sexist story in this example). This is also a source of role-playing. permalink fedilink source parent hideshow 3 child comments replies: [–] outhouseperilous@lemmy.dbzer0.com 0 points 1 year ago (2 children) True, but if you want to get that basic, nearly all human behavior is intuitive. permalink fedilink source parent hideshow 2 child comments replies: [–] phase@lemmy.8th.world 0 points 1 year ago (1 child) Perhaps. But it was only that war isn't needed to imagine stories, even if those stories follow some rules. I was expecting that you would say that not war but conflict is always present. permalink fedilink source parent hideshow 1 child comment replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago Not needed. Not hiw we had to get this. Just how we did. Other paths to most things, most less awful than the ones we took. permalink fedilink source parent
[–] outhouseperilous@lemmy.dbzer0.com 0 points 1 year ago (2 children) True, but if you want to get that basic, nearly all human behavior is intuitive. permalink fedilink source parent hideshow 2 child comments replies: [–] phase@lemmy.8th.world 0 points 1 year ago (1 child) Perhaps. But it was only that war isn't needed to imagine stories, even if those stories follow some rules. I was expecting that you would say that not war but conflict is always present. permalink fedilink source parent hideshow 1 child comment replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago Not needed. Not hiw we had to get this. Just how we did. Other paths to most things, most less awful than the ones we took. permalink fedilink source parent
[–] phase@lemmy.8th.world 0 points 1 year ago (1 child) Perhaps. But it was only that war isn't needed to imagine stories, even if those stories follow some rules. I was expecting that you would say that not war but conflict is always present. permalink fedilink source parent hideshow 1 child comment replies: [–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago Not needed. Not hiw we had to get this. Just how we did. Other paths to most things, most less awful than the ones we took. permalink fedilink source parent
[–] outhouseperilous@lemmy.dbzer0.com 1 point 1 year ago Not needed. Not hiw we had to get this. Just how we did. Other paths to most things, most less awful than the ones we took. permalink fedilink source parent