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Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
Maybe Sekiro - I stopped at a certain boss because it's hard and the runback is annoying. Sad to say I'm not enjoying this game as much as I had hoped, but I do understand why some people love it.
DS2 - trying to finish my first SL1 run. I'm at Throne Watcher/Defender which I knew would be an obstacle, and I was right. It's funny how the rest of the game's easier bosses became difficult at SL1, and the moderate difficulty ones are about the same difficulty as playing a levelled character. Enjoying the different perspective it's giving me.
Tails of Iron - I think I'm in the late game. Having lots of fun with this and will definitely be checking out the sequel eventually.
The running back to the boss is my biggest gripe with souls games, just let me try the boss on repeat. I get 0 enjoyment out of running the same route over and over again, so I'm happy when games skip it entirely.
Sometimes I do enjoy a tough runback, once I've mastered how to dodge everything on the way and if it's not too far of a distance. But then there are other runbacks where it's just hell. The one I'm at in Sekiro isn't that far, but the enemies are tough and I was just fighting with the grappling mechanic to get there smoothly.
Demon's Souls was probably the worst culprit for brutal runbacks of all the souls games I've played.
It certainly was fun to perfect the sprint to the boss in a few Souls games.
I guess it just grew old with every Souls like doing it. Some games do it quite well but most are just annoying.
Even Dark Souls 1 is pretty bad by today's standards. Luckily it has gotten better with each release, with Elden Ring essentially spawning you right back in the fight.