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submitted 2 years ago by [email protected] to c/[email protected]

Nice app I saw shared

Source: https://github.com/MakovWait/godots

Download Links (Win, Macos, Linux): https://github.com/MakovWait/godots/releases/tag/v1.0.stable

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[-] [email protected] 3 points 2 years ago

Convenience for what? If you have a stable API you just always use the latest stable version of the major release version you are targeting.

[-] [email protected] 5 points 2 years ago
  • Testing pre release versions
  • Editor version to match the game for game mods
  • Godot 3 vs Godot 4
  • GdScript vs C#
[-] [email protected] 2 points 2 years ago

Point 1 & 2 shouldn't need a version manager if the engine has a stable API.

Point 3 are completely different engines and it is very unlikely that you need to switch between them regularly, and point 4 is similar, but I concede that for that a version switcher might be somewhat useful.

[-] [email protected] 3 points 2 years ago* (last edited 2 years ago)

Version manager for pre releases since you probably don't want your main game on a pre release version but you can have a test project to test that version

Having same editor version for mods so things like bugs are the same

And when collaborating with others as well normally you stick to a certain version so you can do that while maybe doing latest version for a personal project

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this post was submitted on 17 Aug 2023
73 points (100.0% liked)

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