this post was submitted on 14 May 2025
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[–] [email protected] 21 points 1 day ago (18 children)

Damn, I should really play it huh

[–] [email protected] 26 points 1 day ago (17 children)

*peers suspiciously at username* Hmmmm...

Anyway, OpenMW is amazing and the best way to play the game these days. The only bad thing I can say about it is the expanded draw distance shows how tiny the world map actually is, but that's both not their fault and extremely minor considering how content dense Morrowind is.

[–] [email protected] 6 points 20 hours ago (3 children)

You can adjust the draw distance/fog amount in OpenMW, you know…

[–] [email protected] 3 points 8 hours ago (1 children)

Also... isn't the base game's level of fog... more or less canonically justifiable, due to most of Morrowind taking place in... a swamp/bog type of biome?

That or a volanic death zone that could just be said to have lots of gas plumes and such?

[–] [email protected] 2 points 5 hours ago (1 children)

I'd say the latter rationalization is more plausible than the former. From memory, the swampy bits are pretty well concentrated along the western edge of the island, before giving way to the relatively temperate zones around Caldera and Pelagiad. By contrast, the volcanic portions of the island cover at least half the landmass, and there's implemented ash storms with some frequency in those zones.

As far as headcanon goes though, I'm partial to thinking the fog represents aerosolized Cliff Racer droppings.

[–] [email protected] 1 points 3 hours ago

I appreciate the correction!

I phrased what I said as questions, because I genuinely am not too sure...

I only played Morrowind a bit, a looong time ago now, did not get too far into it untill school and other stuff got me real busy for a while.

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