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this post was submitted on 14 May 2025
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It should be compatible with most mods, or it was when I last played several years ago. Major overhaul packs have engine tweaks included that aren't compatible and the script parser in OpenMW is/was stricter than vanilla's so one or two poorly written mods might need typo fixes in their scripts, but other than that it seemed to work just fine.
I played Morrowind for the first time a few weeks ago and installed OpenMW, as I saw it being recommended.
I don't know anything about the game/engine, but after completing the setup and being told to walk to the next city I came across small enemies, and it tooks about 3 minutes to kill them as my hits didn't seem to connect. Am I missing something or did I mess something up during installation?
Sorry to ask you randomly here, but you seem to have experience :D
That's just how low levels work in Morrowind, unfortunately. The first few Elder Scrolls took heavy inspiration from tabletop games like Dungeons & Dragons, including making you roll for everything. Internally the game rolls after each swing to see if your attack hits, so you need to both hit an enemy physically and win a dice roll based on your skills.
You'll want to make sure your character starts with at least one weapon skill at as high a level as your class and race allow. At 40+ skill you'll hit most of the time rather than whiffing 90% of your attacks. There is also a massive penalty to hit chance when your fatigue is low, so spamming attacks will get you nowhere.
(I believe there are mods to make it work more like Oblivion and Skyrim where you only need to hit them physically and skills only affect damage, but I don't know the names of those mods off the top of my head.)
Thank you for your answer, I'll give it another go then :D