Eurogamer understands Bethesda's current plan is to shadow drop the game next week on PC, PlayStation 5 and Xbox Series X/S, including via Xbox Game Pass.

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[–] 17 points 1 year ago* (2 children)

My only thing is that I hope they fixed some of the blaring issues with the original. I still go back and play Oblivion from time to time, but I usually have to spend 4 or 5 hours just downloading and installing mods. My biggest gripe with Oblivion has always been enemy scaling. Unless you do the main quest first you'll be fighting the strongest enemies in the game by the time you get around to it.

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  • [–] 9 points 1 year ago* (2 children)

    Considering Skyrim and Fallout 4 inherited bugs from Morrowind, I'm sure this has inherited them again. And I'm sure everything feels just as janky.

    Edit: actually this is on UE5 from a third party, so I'm hopeful it won't have that Bethesda feel.

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  • [–] 2 points 1 year ago (2 children)

    Theres no way I'm reading this in real life

    We're saying the oblivion port to UE5 is going to be less buggy? That makes you hopeful?? What is this place??? Did the gta trilogy not make it to lemmy?

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  • [+] 4 points 1 year ago* (last edited 11 months ago) (1 child)
  • [–] 0 points 1 year ago (2 children)

    Im not denying the bugginess of oblivion I'm more concerned about the general unplayability of a lot of Unreal games in this latest gen

    Like if the bugs were bad when they wrote the code I can't imagine porting that code into unreal with its famously poor optimizations is anything but the worst case scenario for this remaster lmao

    My hope was that they were porting it to creation 2 with upscaled assets and taking some time to squash the most egregious bugs. Hearing it's going to be a ue5 port now I'm almost not even willing to give it a chance. We shall see. For all we know, this could just be industry drivel getting us excited about a fake leak.

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  • [–] 3 points 1 year ago (1 child)

    The quality of Unreal games is a product of the developer. Plenty of games have been great. Satisfactory and Talos Principle 2, for example.

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  • [–] 1 point 1 year ago

    Huh, I never knew satisfactory was in unreal. On that point, if they offloaded development to a 3rd party studio does that impact your expectations? Idk who it is but I saw a bunch of people saying it wasn't Bethesda remaking it

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  • [+] 3 points 1 year ago* (last edited 11 months ago) (1 child)
  • [–] -1 points 1 year ago (1 child)

    Wait, seriously? That is terrifying lmao

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  • [+] 2 points 1 year ago* (last edited 11 months ago) (1 child)
  • [–] 1 point 1 year ago

    Avowed was a recent unreal open world game that didn't have many issues but I still had at least one point in my playthrough where every object was ghost trailing and map textures were stretched across the sky. Thats from obsidian busting their asses and it was great outside of the one major glitch.

    With oblivion being what it is in its original form and then being handed to some outside studio to port to unreal it just sounds like a nightmare scenario. Maybe they're unreal specialists idk but they can't be better than Bethesda themselves. I'll be holding my breath until we get confirmation but I'll have to see what people think once it's out before I'm gonna risk spending money on this. OG oblivion is free on gamepass and I can stream it to my phone lol

    If it does end up being great, fantastic! Im just not trusting Todd Howard to do the right thing anymore lmao

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  • [–] 3 points 1 year ago (1 child)

    The only GTA game I've played was the one on the DS, so 🤷‍♂️

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  • [–] 1 point 1 year ago (1 child)
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  • [–] 1 point 1 year ago

    😮

    I remember that one from the PSP but I never played it. I didn't know it was on DS and mobile too! That's actually pretty sick. It looks much more like the original GTA games, which is not what I expected. I bet that was neat for the time with gta 4 having just dropped!

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