Not all of these work, sadly - if you're being very strict about RAW. - however many of these would work fine as the explanation for this with a DM who was willing to bend the rules a little to allow you to play the concept.
- Clone makes a copy of you that the soul transfers to when you die, this isn't technically "raising yourself from the dead" and your soul is now occupying a vessel, so the old body can't be raised (most spells that raise you from the dead require a soul to be "free" or "able" to return, and most DMs interpret that to mean that the soul isn't currently trapped or occupying anything else.)
- Contingency can't choose Revivify. Contingency requires a spell that targets "you" - Revivify targets "a corpse". Generally speaking, the target "you" means "the creature: you". It's maybe a little philosophical whether or not your corpse has the identity "you" that you have while living, but in 5e, corpses tend to be mechanically viewed only as objects, and not as creatures. (As an example of this, it's invalid to target a corpse with a buff spell like bless or enhance ability - something you might otherwise want to do if you know a revivify is coming after.)
- Danse Macabre, similarly targets "five corpses" - which probably doesn't count as "you"
- I would count "Summon Planar Ally to raise you" as someone else doing it, the same way I'd count "paying the party cleric to raise you"
These ones I think pass muster.
- It's probably possible to raise yourself from the dead with Magic Jar. If your body is dead, and you're possessing something else, you can cast an appropriate spell, then action surge and use that action to leave the body you're possessing within the same turn, and most people would allow you to say that was "simultaneous" with completing the spell.
- Finger of death is absolutely fine.
Anti magic fields suppress magic. Spells that are instantaneous, but make something that still has ongoing magical effects (e.g. a magic item) are usually suppressed by anti-magic fields or targeted dispel magic. This part of the game is very variable by DM, so you pretty much have to check with the DM of your game how it works there.
However, if your DM is suppressing ongoing magical effects, many of the effects that animate something and give you control would at least suppress the control, and maybe even the animation... 5e is ambiguous enough with rulings that what happens then is somewhat up to the DM to define.