you are viewing a single comment's thread
view the rest of the comments
[–] 2 points 1 year ago (1 child)

One of my players feels this way too, and has a semi-charismatic character. He'll describe what he's trying to do, we roll for how well it landed, and we quickly work out the highlights of what happened.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 5 points 1 year ago

    This is the best approach I've found.

    Player says, "I make a sales pitch playing on Priscilla's hatred of our common foe, and that's why she should sell us these explosives for cheap" and doesn't have to actually do a sales call. Roll the dice and decide if that means she buys in, makes a counter offer, or what.

  • source
  • parent