I'm not well versed in C&C, but it's always good to see more games open sourced.

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[–] 48 points 2 years ago* (last edited 2 years ago) (14 children)

To use the compiled binaries, you must own the game

Was expecting a catch. Still good for modding I guess

Anyone know if this is a technologically-enforced “must” or just a “pretty please”?

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  • [–] [S] 37 points 2 years ago (4 children)

    Open source does not mean that the intellectual property is free. There's a lot of good that comes from this, and it's not like those games are expensive.

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  • [–] 2 points 2 years ago (2 children)

    I realize. Intellectual property is an icky concept IMO but I know not everyone agrees

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  • [–] 29 points 2 years ago (2 children)

    I'm assuming this is more about art assets. Art is not code and you shouldn't expect them for free. It's not a catch.

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  • [–] 2 points 2 years ago*

    Which, in the immediate future, makes me wonder less about the things that are going to be done in code, and more about the creation of new, free, visual and audio resources that make this work. That seems like quite a noble pursuit.

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  • [–] 2 points 2 years ago

    Correct. The license (at least, the one I read for Red Alert) is GPLv3 with some additional stuff. The additional stuff is mostly about not using EA trademarks in your version or showing any connection to EA itself. So it appears that a clean room asset swap would be allowed as long as it includes the title screen.

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  • [+] 20 points 2 years ago (4 children)
  • [–] 11 points 2 years ago (3 children)

    That's only the HD remaster of TD and RA1.

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  • [+] 25 points 2 years ago (2 children)