this post was submitted on 02 Aug 2023
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Sync for Lemmy

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Welcome to Sync for Lemmy!

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See my comment for a screenshot. I don't know why I can't seem to post a screenshot in the body of post. Every time I try it gets removed.

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[โ€“] [email protected] 135 points 1 year ago (34 children)

That's realllly steep for a single app.

[โ€“] [email protected] 6 points 1 year ago (9 children)

I'm doing the ultra at about $23 cdn per year. $2 a month for an app I use about 300 times a day for years seems like a good deal.

[โ€“] [email protected] 0 points 1 year ago (8 children)

I'm not going to argue with what you're happy to pay, I'm just curious why you are doing the math based on how much you use it instead of some other metric like the amount of labour it took to produce or maybe how much ad revenue you need to replace?

I see $23/year for a few years equaling the cost of outright owning a AAA video game (that will receive support and updates for years to follow too) that took millions of dollars and many thousands of man-hours to produce and it doesn't add up...

[โ€“] [email protected] 6 points 1 year ago (1 children)

These triple a games are expected to be sold in the millions. $20 is about enough for one hour of works in terms of labour. This times expected sales, which are on the thousands at max for Lemmy, and you got what it takes to develop an app like this.

[โ€“] [email protected] 3 points 1 year ago

I agree $20 isn't all that much on its own (for a developer it's likely only a third of an hour really) but that's kind of the point. One person's full-time development wage is less than that of 30 people, so why charge just as much just because the audience is much smaller? It seems what you're saying is that Sync isn't currently viable and needs to be over priced (for a comparable product) to survive.

Also, wouldn't Sync be the equivalent of an indie game in this comparison? Why don't those games have to charge more than the AAA games to make up for the smaller customer base?

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