I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[–] 5 points 3 years ago (1 child)

Pretty much any mechanic that just takes away control from the player is a bad one. It's much better when the player can affect a negative event in some way in order to lessen the event, or just bring it to an end. I bet a fear mechanic that at least allowed you to steer your panicking character would make it a lot more palatable.

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