this post was submitted on 31 Jul 2023
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Gaming
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Pretty much any mechanic that just takes away control from the player is a bad one. It's much better when the player can affect a negative event in some way in order to lessen the event, or just bring it to an end. I bet a fear mechanic that at least allowed you to steer your panicking character would make it a lot more palatable.
IMO reversed input is acceptable to me. If you were walking right you're flee left. If you were fleeing left, you'll walk right.
Adds fun strategy in multiplayer