I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

you are viewing a single comment's thread
view the rest of the comments
[–] 2 points 3 years ago (1 child)

Right but it's a story, it doesn't all have to be rootin tootin cowboy shooting, the storytelling is a major part of it. It helps the player really feel like theyre expercing Arthur. I get what you're saying, but they definitely purposefully chose these devices from a storytelling perspective.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 4 points 3 years ago

    Yes and I'm saying the made a bad decision, no matter how purposeful it is. I find your reasoning to be really flawed here. Just because they chose to tell the story that way doesn't mean I can't complain about it.

  • source
  • parent