this post was submitted on 22 Sep 2024
12 points (92.9% liked)

Ask Game Masters

881 readers
1 users here now

A place where Game Masters, Dungeon Masters, Storytellers, Narrators, Referees (and etc) can gather and ask questions. Uncertain of where to take the story? Want to spice up your big baddie? Encounters? That player? Ask away!

And if you have questions about becoming a Game Master you are most welcome with those as well!

Rules

founded 1 year ago
MODERATORS
 

Hello AGM!

My players have not encountered each other, but are engaged in their own individual plots. At some point, I'd like them to be a part of the same colony, without forcing it (IE get them to becoming a "party" and working together).

I think I've hit a point where each group needs something from the other:

  • Group 1 has safety and weapons, but no food
  • Group 2 has safety and food, but no weapons
  • Group 3 has food and weapons, but no safety

This setup was entirely on accident, but I think it will lead to them all running into each other for different reasons.

At this point, should I just airdrop hints that the other group(s) have what they need? Or how can I get to the end goal of unification?

The Zombie TTRPG is a homebrew that I made, rules are here:

https://docs.google.com/document/d/1RA-EjXm6qTo3BljSlnrYvqKnGVrDAJuI6epC7aassP4/edit?usp=sharing

If you need any additional info, ask away.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 month ago

Pretty much anything that telegraphs people gathering somewhere with supplies, or hints towards somewhere that can be fortified (army base, buildings that can lock down like government buildings, schools, possibly hospitals, etc) is a pretty easy way to get your players to gravitate towards it.