this post was submitted on 15 Sep 2024
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Minecraft

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On this day 10 years ago, Microsoft acquired #Minecraft developer Mojang for US$2.5 billion.
https://minecraft.wiki/w/Mojang_Studios#History

In a blog post announcing the purchase, Owen Jones wrote: "Everything is going to be OK. <3"
http://web.archive.org/web/20140915131835/https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/

Ten years later, Mojang now has been part of Microsoft almost twice as long as it has been independent.

It's interesting to look back at the original announcement video from Xbox as well:
https://youtu.be/lXNWchwDiG8

@minecraft

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[–] [email protected] 142 points 2 months ago (13 children)

For me the only downside is having to use a Microsoft account to play.

Otherwise I think the frequency of updates and continued support of the Java version have been pretty solid.

Some of the mechanics have changed but I often grow to like them when I stop viewing them in isolation. For example I thought it was annoying iron ore became drops, but when I found I could use fortune pick it all made sense!

[–] [email protected] 28 points 2 months ago (2 children)

Many changes are fantastic but they add more and more stuff to a game whose inventory was built around having a fifth the number of regular items in your inventory. Shulker boxes are the coolest thing in the game...until they become necessary to manage the bloat, in which case they suck, because now it's just an inventory square that takes forever to use.

They need to double the size of the standard player inventory, at least.

[–] [email protected] 1 points 2 months ago

Yeah, this is so true. I always play with the datapacks from vanillatweaks that allow you to recombine certain block types back into their base type. Like wood stairs back into wood block. Makes it slightly more bare-able. Do you do anything to make it better? If you do, I need to know 😅

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