I hate
- quick time events,
- minimaps,
- questmarker,
- RPGs without story changing decisions,
- random generated loot (drop chance is fine),
- lack of class or profession decision (one character can do all sucks),
- random generated weapon/gear stats
- coop where process isn't shared to every player. Requires a multiple saves system to allow single player, as well as coop play, saves.
- enemy level scaling with player level,
- fully breaking weapon without being able to repair them
- bound items. Seriously, this needs to stop. I'd like to share my gear with guild mates or my other characters. I want to be able to sell a good item again if I don't need it. But so far only Ragnarok Online managed to do this well, that I know of.
- MMORPG with fixed marketplace, like fixed prices, build in price statistics etc. ruining a possible economy focused gameplay in favor of the lazy and dumb players, who complain... because they are not skilled enough.
- non MMORPGS with NPC that don't move or have daily activities. Gothic did this so we'll decades ago, I thought this would be standard by now
- any pay2win element
- any pay2skip grind purchases
- any quality of life wallet gated
- Battle-pass, season-pass, fomo bullshit
What I love
- weather and seasons
- music instruments, music class or weapons
- hidden treasures you need to dig for or find treasure maps
- NPC that have activities and are not glued to their vending table
- animal follower
- jumpsuit/glider
- destroyable environment/footsteps
- weapon degradation and maintenance
- professions and weapon/gear crafting
- alchemy like in Kingdom Come Deliverance
- NPC that tell you where to go, instead of a questmarker and path showing you where to go,
- able to respec my stat points only
- verticality in Level Design, like Dark Souls 1
- fishing with a bit of a challenge other than just pushing a button in time
- character customization, hair, skin, body size, height, voice
- fashion slots, like Terraria and now also Cyberpunk2077
- changing cities through actions I did in the game. NPC got killed, house destroyed/build etc.