this post was submitted on 05 Sep 2024
54 points (98.2% liked)
Godot
5840 readers
121 users here now
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Has any games actually been released from this engine yet? I hear lots about it, don't feel like I've seen any products actually get produced
Hollow Knight: Silksong and Slay the Spire II are being made in Godot, along with a bunch of other indie games. So far it hasn't been used for a AAA or AA game yet, AFAIK. They have a showcase on their website.
Personally, I'm excited for Road to Vostok, which was ported to Godot after the Unity debacle.
It's not a AAA engine and doesn't aim to be. Until that changes, I don't see AAA games releasing on it.
But we're living in a time where studios don't seem to know how to make AAA games fun, so that's fine with me. It's much more valuable to provide indie devs with a capable engine that lets them retain more of their profits.
Are you sure about Silksong? Last I heard they were still using Unity.
Looks like I was duped by this article, which claims its using Godot. I can't find anything on the web about them switching away from Unity besides that, so I think you're right.