this post was submitted on 27 Jul 2023
37 points (100.0% liked)
Git
2882 readers
6 users here now
Git is a free and open source distributed version control system designed to handle everything from small to very large projects with speed and efficiency.
Resources
Rules
- Follow programming.dev rules
- Be excellent to each other, no hostility towards users for any reason
- No spam of tools/companies/advertisements. It’s OK to post your own stuff part of the time, but the primary use of the community should not be self-promotion.
Git Logo by Jason Long is licensed under the Creative Commons Attribution 3.0 Unported License.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The way I commit on my private branch is different than how I merge those commits to the main branch. When working on the private branch, things can get messy and if they do, I just try to keep certain things separate from each other (refactorings and bug fixes should not go into the same commit). Once the work is done, I do a interactive rebase to tidy things up and then merge them afterwards. Sometimes the changes are not that much and it becomes a squash commit. I would definitely refrain from creating 100 (insignificant and possibly back-and-forth) commits on the main branch.
I wish I had time for that.
Maybe my explanation was complicated, but what I describe is not time consuming. It takes at most a few minutes to do all of the things I mentioned. The difficult part is discipline of keeping refactoring separate. Once that's done, the rest is trivial. And not all work include refactoring. That's even easier then.
Discipline is definitely tough. I have tried looking at rebasing tutorials and it always looked pretty tedious to do, hence my comment about time constraints. I should really give it another try though.
Interactive rebase is used to organize (squash, drop, reorder) commits and with some experience is totally painless. Would definitely recommend watching a few videos about it.