this post was submitted on 12 Aug 2024
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Spec Ops: The Line was pretty good but the white phosphorous scene felt a little forced to me. Like, you have to use the war crimes weapon on a group that as a player you're thinking "nah I could probably sneak/shoot through that" and the game doesn't let you make the choice of not massacring civilians. For most of the game when you do something awful, you the player are doing it because you have John SpecOps's warped perspective, but then the game gives a big "do an obvious war crime" button and forces you to push it to proceed.
They gave the concept a good try though.
Yeah that scene also fell a little flat for me. The specific scene takes place on an enclosed rooftop area where you're dealing with a bunch of dudes on other rooftops around a plaza, and it's actually not hard to "win" the gunfight by any reasonable metric but, unlike anywhere else in the game that I can remember, the guys just keep spawning infinitely to force you to hit the war crime button.
However, I don't think we're the target audience. The game was meant, I think, to force the average Call of Duty or whatever player to think of all those faceless brown goons they're always using as target practice as the things that they represent, to force a bit of perspective back into the kinds of games that they enjoy. I mean, these players are literally dropping nukes, executing helpless enemies, etc. Most of them don't think twice about committing virtual war crimes.