this post was submitted on 16 Jul 2024
7 points (88.9% liked)

3d6

588 readers
1 users here now

Aid other tabletop gamers in creating interesting or devastating characters. Find help with your new idea, or share your memorable builds.

Rules

  1. Don't be a dick, even to dicks
  2. Tag your posts, eg [5e][Question]
  3. Don't advocate piracy
  4. Make your criticism constructive
  5. Don't low-effort shitpost or spam
  6. Don't be excessively explicit or grotesque
  7. Don't post third-party affiliate links
  8. If your post fits with a megathread, post there
  9. Don't just advertise things, even if they're relevant
  10. Participate in good faith
  11. Abide by the Homebrew Content Guidelines.

founded 1 year ago
MODERATORS
 

Hello everyone,

I thought it would be nice to have a dice mechanic for 5e’s character creation with an output more similar to the point buy system, since the default dice mechanic leads to overall higher stats. This could be a system with the same output range as point buy as well as one that still offers the possibility of rolling very high numbers (16-18) but with a higher probability to roll very low than 4d6 drop lowest.

Do you already know of such a dice mechanic? Or could you maybe provide a source for the probabilities of a stat having a certain number in the point buy system, so as to make it comparable to 4d6 drop lowest? The latter would give a starting point to play around with dice.run in order to create a system as desired.

Thank you all very much in advance!

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 4 months ago* (last edited 4 months ago) (7 children)

Well, one way to easily replicate point buy's range per stat (if not its distribution limit over all stats) would be 7 + 1d8. You could also do: Start every stat from 12, and if you want to increase one, you can do so by rolling a d4 as a bonus (rerolling on a 4). However, to do that you'll have to decrease a different one by another / the same d4. So you'll still have the same range, but like with point buy there's an element of control and choice to it.

Regarding bigger ranges, one way could be using that same method, only with bigger dice (and possibly other starting points). E.g. you could start from 11 and roll a d8, rerolling an 8 if you're adding it as a bonus. That example would give you values anywhere from 3 to 18, and it's much more swingy than 4d6dl. Of course, if the high variance is an issue, you can experiment with dropping highest or lowest on 2d8.

For example, if you're dropping lowest on bonus rolls and penalty rolls, you'll get characters with high highs and low lows, or if you're doing it the other way around, you'll get characters where each stat is fairly equal, without much variance to speak of.

There isn't much more I can say without knowing how much variance and player choice you want to include.

[–] [email protected] 1 points 4 months ago (1 children)

Do you happen to know of a source that depicts the different probabilities for stats in point buy? I couldn't find one, but I'd love to see which of your suggestions comes closest to that. They're all still comfortably simple, I like that. I assume that it would become quite complicated to take the higher costs of point buy's high end stats into account.

[–] [email protected] 3 points 4 months ago (1 children)

Point buy is completely deterministic, so I'm not sure what you mean by probabilities... Are you referring to statistics, like which stat is a certain value most of the time?

[–] [email protected] 1 points 4 months ago (1 children)

Exactly! (Not a native speaker, blame it on that.)

[–] [email protected] 2 points 4 months ago (1 children)

Hmm, you'd probably have to have access to something like DndBeyond's data to compile such a chart (or use one they compiled). Problem is, there doesn't seem to be anything like that. The only published data visualisations are about races, classes and names.

So I don't think you can just search for it, the only other option I see is gathering that data (if from a smaller sample) yourself, by creating a poll asking for their ability spreads if they used point buy. You could try and advertise it in appropriate communities, and once you feel like your sample size is big enough, you can calculate the percentages.

I wish there was an easier way (and maybe there is and I just didn't look far enough), but from my chair, that's the only option.

[–] [email protected] 1 points 4 months ago (1 children)

Independently from common choices for point distribution, I was thinking more of how often certain stats end up with certain numbers out of all possible combinations how points could be spent.

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago) (1 children)

I don't think I understand what you mean, might be because we're both ESL.

Are you saying you want a histogram or something about how points can be spent, instead of how players do spend them?

[–] [email protected] 1 points 4 months ago

That sounds right

load more comments (5 replies)