- unreasonably realistic open ended post apocalyptic survival simulator roguelike
- similar to dwarf fortress adventure mode (allegedly, never played it)
- you will lose 3 weeks of progress
- every major release makes the game feel like a different game
- cool lore, even if it changes all the time
- puts zomboid to shame
- the best traditional roguelike
- extremely focused design
- tedious features get cut, pure gameplay
- only (subjective) downside is the game is fairly heavily RNG dependent
Both of them are probably in your distribution repository, dcss may be packaged as "crawl" or "stone-soup".