this post was submitted on 12 May 2024
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[–] [email protected] 5 points 7 months ago* (last edited 7 months ago)

All that balance does in a pen and paper game is provide predictability for the GM. "If I hit them with X, it will take Y to overcome it using A,B, and C". That only leads to homogenization if the GM doesn't do anything meaningful with that knowledge.

Way, way too many people view this shit as "demands from the designer" rather than "tools to use for your convenience," and I super don't get it. If you want some of the players to outshine others, you can predictably boost their power level if the game is balanced.

But I guess just flexing on friends is what many people really want out of the game.