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submitted 2 years ago by [email protected] to c/[email protected]
  • Fixed PlanetSide 2 launcher.
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submitted 2 years ago by [email protected] to c/[email protected]

The only report option is

Does not drive advertising revenue to reddit

which makes AutoModerator auto-remove the reported posting.

Hilarious.

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]

Original post Mar 13 2023 by :ns_logo:[OO] WazixWazix on Reddit


Hello again, it has been close to 2 years since my previous post about the game files, but I just went through and updated my repository.

This upload should be better sorted and more usable overall. Since my previous post about this, I have learned how to convert the models and preserve UV maps and rigging so they should be much easier to use in programs like Blender. There are a few files that are unable to be converted this way so I have brought over the files from my previous extract which may or may not have UV maps.

TLDR: new game files, yay

Links:

Main folder - easy access to all the files

Models - 3D models, most are saved as FBX which can be imported into Blender or you can use the FBX Review program from Autodesk for quick viewing. I have found that most of the FBX files do not load in the default 3D viewer from Windows. I tried to bring over the OBJ files from my old conversion method if I was unable to convert to FBX.

Images/Textures - 2D images, I converted most of these to PNG files but set it to preserve color channels so hopefully this means that the texture files will work without issue in programs like Blender. The naming scheme on some of these is pretty bad so this was much more of a manual process than other files so please let me know if anything is misplaced.

Texture Spreadsheet - I went ahead and updated my texture spreadsheet to make it easier for people to check which texture files go to the models they are messing with. Just Ctrl+F and search for the model name.

Audio - Voice lines, music, effects, etc. These were mostly sorted by naming alone so let me know if anything is out of place. Now includes the audio from all supported languages which I don't believe was in my previous upload.

If anyone wants to contact me about files being out of place/missing, need help finding a file, or simply wanting help with using the files, I would highly recommend joining the Planetside Creative Community Discord: https://discord.gg/Qc4UK6MwGf

Feel free to ping me in that discord or message me directly, hope everyone enjoys and gets use out of this stuff.

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submitted 2 years ago by [email protected] to c/[email protected]

Game servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm cest. for a 3hr downtime window.
Tides of Summer Event

Operation Tidebreaker

  • Summer directives are back with Operation Tidebreaker! Complete a variety of challenges from July 5 through July 31 to earn summer-themed Lumifiber trim for the Corsair and Harasser.

Summer Bundles

  • Fiery Ares Helmet, stylish Lightning Surfbreaker Plating, and razor-sharp Corsair Surfcutter Plating make their debut in the Depot. Available for a limited time.
  • Liberation Bundle, Stars and Stripes Contrails Bundle, flare guns, soldier soakers, and sparkler hood ornaments return to the Depot for a limited time.

Double XP for ALL

  • To celebrate the start of Operation Tidebreaker all players will receive double experience rewards from July 21 through July 23!

New Implants

New implants have been added to the game. These implants are available from Basic Implant Packs, Deluxe Implant Packs, ISO-4 Recycler, and the Implant Crafting interface.
Juggernaut

  • Melee attacks knock enemies away a short distance. MAX only.

Deadshot

  • When your total health drops below [20/20/20/20/30]% your weapon's cone of fire improves by [5/7/10/12/15]% for [5/5/7/10/12] seconds.

Rapid Response

  • While wielding a beneficial construction module your sprint speed is increased by [7/10/13/15/15]%. At max rank, the time to install beneficial modules is reduced by 50%.

Karma

  • Each time you revive an ally a charge is added to Karma. At [30/27/24/20/20] charges, your next death allows you to self-revive once at [50/50/50/50/100]% health. Redeploying or using an equipment terminal will wipe your current progress. Combat Medic only.

Air Drop

  • Upon exiting a vehicle Jump Jet recharge rate is increased by [7/7/7/7/10]% for [8/10/12/15/20] seconds. Light Assault only. 30 second cooldown after triggering.

Overcharge

  • While overshield is active your primary weapon's bullets will now pierce through one infantry target before stopping. While this implant is equipped your overshield's maximum energy will be reduced by [30/25/20/15/15]%. Heavy Assault only.

Dev Note: A massive thanks to those who tested and provided feedback about these (and other) implants during the weeks they were iterated upon on the Public Test Server. Improvements were made for everything from balancing to names. And while the release may not be perfect, some potentially meta-breaking mistakes were avoided with the invaluable help of our community.

New Construction Targeting Lasers

  • Targeting Darts for the Glaive, Flail, and Orbital Strike Uplink have been retired
  • Glaive, Flail, and Orbital Strike Uplink now use a Targeting Laser to paint their targets
    • Acquire Time: 3000ms
    • Min Distance (from player): 20m
    • Max Distance (from player): 150m
    • Targets must be approximately 175m away from the related artillery piece (this range is unchanged).

Dev Note: These were previewed prior to the Fortification update, later mentioned in the Fortification patch notes, and are now ready for the Live environment. The new targeting system allows for more counter-play when painting a target as the player must remain exposed for the duration of the acquisition time and is no longer able to "lob" targeting darts from relative safety (or cloak and run to safety while the dart is still in the air).

Construction Changes

Glaive IPC

  • Now stops firing after each volley.
  • Added warning text to indicate an artillery strike for players in the area.
  • Adjusted a socket so the terminal interaction prompt will no longer move as the cannon rotates.

The Flail

  • Adjusted smoke indicator to red smoke to reduce confusion with squad smoke.
  • Added warning text to indicate an artillery strike for players in the area.

UI Changes

  • Disabling Social Icons in the "Waypoints and Nameplate Options" will no longer display a vehicle icon
  • Light vehicle icons are now being displayed for construction bases
  • Removed timer for vehicle abilities that have a progress bar

Bugfixes

  • Adjusted rock placement in and around Seapost J8 to prevent players from getting stuck.
  • Corrected color and texture issues with a variety of helmets and armors.
  • Previewed Cold Fire afterburner effects no longer persist longer than desired
  • Fixed shadow clipping when piloting an aircraft
  • Fixed reload animation on "Endeavor" weapons
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submitted 2 years ago by [email protected] to c/[email protected]

Casual interview with Wrel where he discusses his departure from Rogue Planet Games and his seven year history there, among many topics related to Planetside and beyond.

He discusses his community interactions, job burn out, dev challenges as well as his focus on his new personal game development project.

A solid listen with some nice gems sprinkled in!

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submitted 2 years ago by [email protected] to c/[email protected]

Target Laser Changes

  • Fixed issue where targeting laser could not evaluate its target after interacting with a terminal.
  • No deploy zones are now displayed when wielding a targeting laser.

Construction

  • Glaive IPC will now stop firing after each volley.
  • Added warning text to indicate a Glaive artillery strike for players in the area.
  • Adjusted the Flail's smoke indicator to red smoke to reduce confusion with squad smoke.
  • Added warning text to indicate a Flail artillery strike for players in the area.

Updated Implants
Outmaneuver/Rally Mechanic

  • These implants have been removed from the game.

Dev Note: We liked the idea of incentivizing vehicle interactions, but further rewarding players for doing the things they should already be doing was perhaps misguided. That said we now have these mechanics at our disposal (reacting to directional vehicle damage, reacting to players exiting vehicles) so that they can potentially be used by designers for other abilities or objectives.

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submitted 2 years ago by [email protected] to c/[email protected]
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submitted 2 years ago by [email protected] to c/[email protected]

New Construction Targeting Lasers

  • Targeting Darts for the Glaive, Flail, and Orbital Strike Uplink have been retired
  • Glaive, Flail, and Orbital Strike Uplink now use a Targeting Laser to paint their targets
    • Acquire Time: 3000ms
    • Min Distance (from player): 20m
    • Max Distance (from player): 150m
    • Targets must be approximately 175m away from the related artillery piece (this range is unchanged).

Dev Note: These were previewed prior to the Fortification update, later mentioned in the Fortification patch notes, and are now ready for public testing. The new targeting system allows for more counter-play when painting a target as the player must remain exposed for the duration of the acquisition time and is no longer able to "lob" targeting darts from relative safety (or cloak and run to safety while the dart is still in the air).

New Implants
Outmaneuver

  • Reload [15/17/20/25/25]% faster for [7/7/7/7/15] seconds after damaging a vehicle in the back. Can only be triggered while in a vehicle.

Rally Mechanic

  • Upon exiting a vehicle, increase repair rate by [10/12/15/20/20]% for [7/7/7/7/10] seconds.

Updated Implants
Juggernaut

  • Increased min/max potency of the knockback effect.

Rapid Response

  • Rank 5 now reduces the time required to install beneficial construction modules by 50%.

Dev Note: The reduced unequip time provided too little impact to be worthy of a rank 5 upgrade. Community suggestions included reducing the amount of time required to install modules and we felt like that was a good fit.
Living on the Edge

  • Renamed to "Deadshot",
  • At Rank 5 the buff triggers when when below 30%.
  • Text now reads "When your total health drops below [20/20/20/20/30]% your weapon's cone of fire improves by [5/7/10/12/15]% for [5/5/7/10/12] seconds."

Dev Note: In practice this implant has proven to be a more difficult to trigger laser sight. To compensate we're improving the duration at most tiers and relaxing the threshold at maximum rank. Additionally we've (hopefully) clarified the text.
Take a Walk

  • This implant has been removed from the game.

Dev Note: As mentioned by players almost immediately, this implant provides a much requested feature and adds it to an implant (a largely end-game feature opted into through spending DBC or a large number of certs). This was intended to be a fun option and not a pay-to-play requirement for Oshur, so we're removing it from the new lineup of implants and will look for other possible places to add such a benefit.
Air Drop

  • Duration has been increased to 8/10/12/15/20 seconds from 5/7/8.5/10/12.
  • Internal cooldown has been increased to 30 seconds from 20.
  • Added visual effects to the player when the buff is active.

Dev Note: The goal is to allow all Jump Jet variants to utilize this implant and the extended duration at higher ranks should provide a greater benefit even if not triggered immediately after exiting a vehicle.

Known Issues

  • Pulling a Targeting Laser and then interacting with a terminal will prevent the laser from acquiring (or failing to acquire) its target. Pressing the Aim button (default: RMB) will resolve this issue.
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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]

So me and an outfit mate tried to participate in ops tonight but enemies and mates alike would be walking through the air or not appear at all but some players would walk around normally. Really weird.

Somehow this bug only affects one character; on my bot alt, it works fine.

Validate your game files via Steam, that will discover 19 broken files. Steam fixes those and the issue is gone.

Thanks to Metabolich and Ferusvir from [RMIS] for figuring this out.

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submitted 2 years ago by [email protected] to c/[email protected]

Title.

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submitted 2 years ago by [email protected] to c/[email protected]

Game servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm cest. for a 2 hr downtime window.

UI Changes

  • Added ability to toggle off HUD Indicator Waypoints
  • Added ability to toggle off HUD Indicator Nameplates
  • Added terminal icons to deployment interface for construction bases

Bug Fixes

  • Mining and depositing cortium will again provide experience.
  • Oshur meltdown alert should no longer be able to start while the continent is locked.
  • NS-D Helios will correctly play its reload animation in first person when switching to alternate fire mode with under 50 ammo in the magazine.
  • Fix for intermittent flicker on certain shield shaders
  • Fix for deployed vehicles that could still display despawn timers in some situations.
  • Fix for loyalty gain notifications always showing +0
    • Note that this was a display issue only. Players were earning loyalty as expected.
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submitted 2 years ago by [email protected] to c/[email protected]

Seeking to increase the options and variety of implants available, we've gone ahead and added 7 new implants for the battlefield. Check them out below!

New Implants

  • Take a Walk
    • Your movement is not impeded when underwater. Weapon behavior is unchanged. MAX units can equip.
  • Juggernaut
    • Melee attacks knock enemies away a short distance. MAX only.
  • Living on the Edge
    • When your health drops below 20% your accuracy increases by 5/7/10/12/15% for 5/5/7/10/12 seconds.
  • Rapid Response
    • While wielding a beneficial construction module your sprint speed is increased by 7/10/13/15/15%. At max rank, the unequip times of beneficial construction modules is reduced by 50%.
  • Air Drop
    • Upon exiting a vehicle Jump Jet recharge rate is increased by 7/7/7/7/10% for 5/7/8.5/10/12 seconds. 20 second cooldown after triggering. Light Assault only.
  • Karma
    • Each time you revive an ally a charge is added to Karma. At 30/27/24/20/20 charges, your next death allows you to self-revive once at 50/50/50/50/100% health. Redeploying or using an equipment terminal will wipe your current progress. Combat Medic only.
  • Overcharge
    • While overshield is active your primary weapon's bullets will now pierce through one infantry target before stopping at the cost of 30/25/20/15/15% of your overshield uptime. Heavy Assault only. At max rank, this will also affect the bullets of secondary weapons.

UI Changes

  • Added ability to toggle off HUD Indicator Waypoints.
  • Added ability to toggle off HUD Indicator Nameplates.
  • Added terminal icons to deployment interface for construction bases.

Bug Fixes

  • Mining and depositing cortium will again provide experience.
  • Oshur meltdown alert should no longer be able to start while the continent is locked.
  • NS-D Helios will correctly play its reload animation in first person when switching to alternate fire mode with under 50 ammo in the magazine.
  • Fix for intermittent flicker on certain shield shaders.
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submitted 2 years ago by [email protected] to c/[email protected]
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submitted 2 years ago by [email protected] to c/[email protected]
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submitted 2 years ago by [email protected] to c/[email protected]

Barring the exceptionally unlikely case of Reddit reversing course, the /r/Planetside is dead.

Discord isn't really a good platform for a public forum and the official forums are still ..the official forums.

Do you think this could work out?

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