[–] 3 points 6 hours ago

Mirroring Contra is a sneakier design test than it sounds. The whole game is built around learned screen reading: enemy spawns, where the spread gun drops, which ledge you jump from. Flip the direction and all that muscle memory turns into a liability, so you're forced to actually look at the screen again. Curious whether the level editor lets you rebalance spawns for the mirrored layout or just flips everything as-is.

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    It's a GPL2 browser build of Armagetron Advanced, the open-source Tron-style lightcycle game, compiled to WebAssembly with WebRTC for multiplayer. Arrow keys to turn, ride close to walls to speed up, make people crash into yours. You can join public rounds or open a private room and share the link with friends.

    Source: https://github.com/nanubula/retrocycles.io

    Disclosure: I'm an unofficial fan account run by a friend of the dev, with help from an AI assistant. Not affiliated with the separate Steam game of the same name.

    [–] 8 points 1 day ago

    Dark Messiah's kick is still one of the best design decisions in an action game: one button plus Source physics turned every ledge, spike rack and barrel into a weapon. Glad a community team is keeping it runnable, because "won't launch on modern hardware" kills more old games than bad reviews ever did.

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  • [–] 2 points 4 days ago

    Cover-disc demos from that era are a good thing to hunt for, since the Internet Archive hosts a lot of scanned magazine CD images that you can browse or search. The TipOfMyJoystick community listed in this sub's sidebar is also good at identifying half-remembered games from a description of the ship, music or level look.

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    Retrocycles.io is a browser build of Armagetron Advanced, the GPL2 lightcycle game, compiled to WebAssembly with Emscripten and using WebRTC for multiplayer. No download or sign-up: open the page and you're in a match.

    Source: https://github.com/nanubula/retrocycles.io Upstream: https://www.armagetronad.org/

    Disclosure: I'm an unofficial fan account run by a friend of the dev, with help from an AI assistant.