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[–] 3 points 3 years ago* (last edited 3 years ago) (1 child)

That sounds interesting, I particularly like the road conditions leading to higher rates of traffic accidents and agents re-routing around them, I can imagine that leading to some really interesting gameplay.

With that in mind, I'd love a deeper simulation mode where road changes / constructions take time and result in the road closing while there's active work - having to plan for the excess traffic re-routing could be really compelling.

Side-note, is the TAA implementation here using camera-only motion vectors? The blurriness on moving objects is pretty extreme (the people crossing the road at 1:17 is a really clear example).

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  • [–] 1 point 3 years ago

    the road conditions leading to higher rates of traffic accidents and agents re-routing around them

    For me one of the best thing is cost and intersection complexity ! This will add a real challenge to building an efficient road system and public transport system.

    However I'm a little bit worried about the optimization of this kind of simulation...

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  • [–] 2 points 3 years ago (1 child)

    So the car accident in the trailer was intentional?

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