Theyre allowed to do what theyve been doin, i just wish more studios were around to fill that gap left by the very stylized fantasy of IX.
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This game is a strange one as, from my perspective, FF hasn't been a proper turn based RPG for nearly two decades. Additionally, the last few entries have already played with being action based. Then you have some strange experimentation with FFXII being RTwP and you start to notice that the series hasn't been at all consistent since then.
I do think SE needs to reign in a bit what FF is from a gameplay perspective. They've long migrated from what made the series great for little reason when you consider FFX is still one of the best selling games in the franchise and is strictly turn based (not even active time battle.)
I haven't played FFXVI yet, as I don't own a playstation and would prefer to play it on PC, but some part of me looked at this new entry as a decent pivot point for the series tonally -- it's just a shame that it's also so controversial regarding the gameplay choices it seems.
I didn't enjoy 15 because it sat in a weird middle ground where it kind of wanted to be action but the mechanics didn't justify it. If you just lean into ARPG, that's a space that could use more complex options.
I get being disappointed that there aren't really AAA JRPG options left, but the tech is to the point where it doesn't take a AAA budget to make them any more. Just like platformers and metroidvanias are largely dominated by small studios that are as good or better than anything AAA left, JRPGs have options and can be made by small teams reasonably comfortably now. I like the genre but I think that path is perfectly fine. It also lowers the price point allowing you to explore more options.
I agree about 15. I kept thinking I should be able to avoid or dodge attacks and it just didn't feel as good as it should have - same with the car, actually, in that it just never felt as satisfying as it could have. I prefer the feel of 16 or 13 (or even 14) to the weird hybrid that 15 was that was unsatisfying on both the action and rpg fronts.
I did like some of the small details in 15 like the pictures, though.
Yeah, that's the awkwardness for me. It happens in a few genres, where the underlying tech related to the mechanics is so accessible now that it doesn't make sense to have a AAA version but it's fairly trivial to make a smaller take. Bravely Default or Octopath Traveller are bigger and look more technically advanced than anything on the SNES, but they're weirdly off when you compare them to the feel of a big triple-AA FF.
I do want to play through all the Final Fantasy games to see how the series has changed and evolved over the years
maybe Ill come up with an opinion on what I think makes a good Final Fantasy after playing all the games
so far I've been enjoying the games though, I've played 1-3 and am currently near the end of 4
I've been thinking about doing the same but I heard 1-3 are kinda proto-games and a bit hard to get into. They play ok?
They are just not as fleshed out and detailed as modern FFs. Definitely play the pixel remasters as opposed to the originals. The first games are relatively short too so you won't be investing a ton of time. 4 is when the series really starts to take shape. IMHO 6 is the best but everyone latches onto their personal favorite.
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