A comment is worth leaving. I've come round to thinking there isn't one that explains what the code does. If you need a sentence to say what a block is for, the block is telling the wrong story. Rename the function. The comment disappears because nothing needed explaining.

People hear when I say this that I want no comments at all. A comment that explains why, or cites the paper the algorithm came from, or records the incident that made this branch exist, is doing work the code cannot do. That kind of note belongs next to the module and ages fine. The one I want gone is the running narration, the line above the loop that says what the loop does. Those rot first, because the code underneath them changes and the sentence above it doesn't.

This is not a style preference. A comment is a second copy of the meaning. The code does what it does and the comment says what it used to do. The reader now has to decide which one to believe. That's worse than no explanation at all, because the wrong one is right there in the same file looking authoritative.

Agents have made me firmer on it rather than softer. A developer reading a vague function works the intent out from everything around it. An agent takes the function name and the comment at face value and builds on whichever it read last, so a lazy name becomes the vocabulary for the next twenty files. The code is the meaning because the code is what gets copied.

If the meaning isn't obvious, the move is always the same: rename the function, split it, improve the parameter names. Look again and look harder before you reach for the comment.

The full write-up is at https://prickles.org/tenet/self-documenting-code/F5

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[–] 18 points 9 hours ago*

When I was a newbie, the "self documenting code" screed made sense to me, but with experience I've come to learn the type of person that is likely to latch onto it and advocate for it writes the least maintainable code.

Don't make 80 character function names or change to structure of code to something worse to try to make it self documenting. Don't write comments that are already obvious from the code. Don't be shy about writing comments otherwise. Do update comments and ask people to update comments in PR feedback.

Most of all, fuck writing less maintainable code to try to satisfy LLM agents.

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  • [–] 7 points 7 hours ago

    Self documenting code goes only so far. At some point, you want to explain why you do it, not what you do. And commenting blocks of code will be necessary to have good documentation. Sometimes having too long function and variable names can make the code less readable, so that is not always a good idea. For an LLM it is excellent, but if a human reads the code, then its different.

    So don't forget writing / changing code is not just for reading by agents (LLMs) and code reviewer tools. You can satisfy them, but it might cost you readability for humans. I also like having code searchable through grep (line wise thinking, also good for git changes) or search and replace (variable names in example). These are interactive tools as I call them, and are meant for used and read by humans too.

    There is lot of consideration when it comes to make code readable and usable in long term.

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  • [–] 19 points 10 hours ago (3 children)

    Comments can help people see what the code is doing at a glance, without having to figure out what a particular function call is doing in the context where it's being called. Sometimes, you're just skimming, because you're looking for something specific. Perhaps it helps you when searching for keywords? Here, I'll include an example: Yesterday I wrote a little Godot mod loader, part of which is tweaking the project export to .zip up mods separately instead of including them in the main game.

    # Ensure the output `mods/` directory exists.
    DirAccess.make_dir_recursive_absolute(output_mods_path)
    
    # Clear out old mods from the output `mods/` directory.
    for name in DirAccess.get_files_at(output_mods_path):
    	DirAccess.remove_absolute(output_mods_path + "/" + name)
    

    Now, admittedly, Godot's naming of its built-in functions isn't helping. But yeah, you can take a couple seconds to understand what the function call does, or you can read the comment and immediately have context for the code after it. I don't think throwing these 3 lines into their own 2 extra functions would help anyone. Then again, maybe these are 50% "why" comments and 50% "what" comments.

    On the other hand, here's a larger comment that is needed to explain why that bit of code exists:

    # Resources reference additional files that may be compressed or otherwise pre-processed,
    # which are exported to `.godot/` instead of `mods/` and are listed in the `.import` file.
    var import_file_path := file_path + ".import"
    if FileAccess.file_exists(import_file_path):
    	var config := ConfigFile.new()
    	config.load(import_file_path)
    	for dep_file_path in config.get_value("deps", "dest_files", []):
    		_zip_file(zip, dep_file_path)
    

    I understand that over-commenting things can be annoying, I understand that it's good to encourage people to name symbols appropriately and to split things into functions that in some way act as good documentation on its own. But if you go too far, you end up with tons of methods that you have to jump around in the source code to figure things out, and that could pull you out of the flow too.

    Commenting for the sake of commenting? No. AI slop comments? Heck no.

    Commenting because it helps you internalize how something works, or helps you remember? Go for it! Commenting because you feel like it'll help the next person understand your code? Please don't shy away. I'd rather have a couple more unnecessary comments than too few with a spaghetti of nicely-named function calls.

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  • [–] 3 points 7 hours ago

    over-commenting things can be annoying

    Not only that, it can also be a wrong comment when forgotten to update them when changing the code. In such cases no comment is even better. So I do less comments than before nowadays, especially with Python. You also have to think who your target audience is (future you? teams of professional game devs? scientist without much programming knowledge? random online beginners?). Finding a middle ground is mostly impossible, so having the target audience in mind is important in my opinion.

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  • [–] 1 point 7 hours ago

    There is no such thing as self documenting code. In any project the code can only ever tell half the story, the rest must be documented. Even then, I don’t always want to have to go back and figure out what each part does. There is a reason basically all code repos also have built in wikis.

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  • [–] 1 point 8 hours ago

    Sometimes the 'why' is important.

    You should have learned this in school or from your mentor.

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  • [–] 2 points 10 hours ago

    cites the paper the algorithm came from

    Having done this, I usually put a comment referencing which step of the algorithm I'm on along with whatever the "title" of that step is (the primary action from it, like "collect flex items into flex lines" from CSS Flexbox Level 1 step 9.3.5). Sometimes, the following line of code is that entire step and is self-explanatory, but I still feel like the comment explains why that line exists by referencing the algorithm directly.

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  • [–] 1 point 10 hours ago

    Indeed. Don't comment "what", only comment "why". If you've written code that looks like a mistake but is there for a reason - poor algorithm, not idiomatic, etc. - then the proper "comment" is a unit test that exercises the business logic behind it, but a one-liner to stop someone from "fixing" it is maybe polite too. Don't write an essay for private functions; rename them so they're obvious.

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  • [–] 2 points 12 hours ago

    Just keep in mind that method names can also get stale and you have to be extra careful there because, when reading the parent method, you only see the method name without the code alongside it.

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  • [–] 1 point 11 hours ago

    Yeah, I always tell people the fundamental problem with comments is that they're only visible in one place. Method/variable name, log outputs, error messages, docstrings all show up in at least two places, which makes them more valuable in general, but also makes it more likely for them to be read+updated.

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  • [–] 1 point 11 hours ago (1 child)

    How would you do this with SQL?

    And sure, we can carefully choose the names of our SQL stored procedures and input arguments. But inside of a procedure where actions take place and statements are made to achieve those? How easy is it, in your experience, do split off sections into their own procedure and rework their name?

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  • [–] 1 point 8 hours ago

    For me, the same rules apply, but as you say or hint, SQL as a language is different from higher, "structured" programming languages.

    Adding comments on subqueries, applies, conditions, doing deliberate line breaks or oneliners, procedure comments and documentation where they make sense - most of the same things apply and are applicable. Structuring and commenting works quite well, until it doesn't for performance and readability reasons where you don't want to introduce additional procedures or functions or separate other aspects.

    In those cases, it is what it is. Often comments can live on the lines where the aspect is.

    I also like to use block comments with open and closing block indication like

    -- \ Table or aspect something stuff \
    […]
    -- / Table or aspect something stuff /
    

    The language doesn't provide the structure for it, but I can still implement that structure through text comments alone.

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  • [–] -5 points 8 hours ago

    I have never gotten anywhere with coworkers arguing this. They write the dumbest comments and resist feedback in PRs. Now with LLMs we're adding a bunch of unit tests that are about half comments. I cannot begin to express how useless these comments are. No one is going to read 15 paragraphs to understand a slop unit test. If that shit breaks it's not going to be obvious why. Between the verbosity and writing style, these comments are some of the least grokable shit I've seen in my career. My coworkers have basically let me know that my feedback is noted but they disagree.

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  • [–] 1 point 12 hours ago (1 child)

    Docstrings are fine as well. I mean for generating something like an API documentation with Sphinx. Other than that, yes. Everyone should learn this in programming school right at the start. Get into the habit. Name things properly. Write it in a way the code is expressive in what it does and how it does it.

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  • [–] 4 points 11 hours ago

    Yes, docstrings are a different thing. They're actual documentation. Comments serve no functional purpose. The only useful comment, of the top of my head, is one that explains why certain choices have been made.

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