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[–] 4 points 3 hours ago

The newer Deus Ex games had something like that, the loading screen would be a "Previously on Human Revolution" sequence like with a TV series

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  • [–] 7 points 5 hours ago

    I wish every game had an ultra easy/explorer mode for this reason. I have zero interest in having to become “good” at a game in order to move forward. I’d love to give Elden Ring and such another try but I’m just a regular dude with a job and a family. I’m not trying to make video gaming a new “skill”, I just want to play the stupid game for a bit, put it down, maybe forget about it for a month before I have time to pick it back up again…

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  • [–] 4 points 9 hours ago

    The solution is to have dynamic personalized tutorials.

    Lets take Death Stranding 2 for example, since I think its played a lot by working adults.

    Death Stranding has a lot of story, relationships, and game mechanics they slowly throw at you. But when you take a break for 1-3 months it can definitely be difficult to remember what you were doing and how to do it.

    They already have tutorials in their VR system, but that just goes over the basics. It would be neat if the game took the metrics they collect on you, to teach you how to use your most common moves and such.

    It would also be neat if they could have a mentor system where the tutorial would then teach you new mechanics you ignored if it would help you out immediately (totally optional of course).

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  • [–] 4 points 11 hours ago (1 child)

    I don't care. I play helter-skelter anyway. Just jumping around to whatever is fun, forgetting where I was, repeating stuff I liked. Never finishing the game. It's all good.

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  • [–] 1 point 5 hours ago

    This is what I love fallout 4. Yeah it's not the best story, or game, but It's like it was made for ADHD people. Constant sidetracking, few timed quests, even less that matter at all, easy to jump into and just spread chaos at a moments notice. Its pretty easy, even on hard or survival, eventually you become so OP it's like playing God and flooding the earth.

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  • [–] 5 points 15 hours ago (3 children)

    Kim's dialogue in disco elysium is pretty much this dressed up as a conversation

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  • [–] 1 point 10 hours ago (2 children)

    Disco Elysium is not that big of a game though.

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  • [–] 3 points 14 hours ago

    I miss tutorials on the start screen.

    Also minecraft books are a good idea, but lack the "hey btw youre gonna get busy and drop this game for 6 months and have no idea what your goals are. Care to take a note?"

    My solution is a captains log after video game sessions, but i forget sometimes

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  • [–] 6 points 16 hours ago

    This is a must have feature in today's world. My busy adult life taught me to avoid anything with a steep learning curve and almost anything with open world

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  • [–] 13 points 20 hours ago

    Dragon Quest XI does this, you also can talk to party members that will remind the player of different aspects of the story. It's actually quite well crafted

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  • [–] 5 points 20 hours ago

    Is that the Nine Inch nails Guy?

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  • [–] 7 points 21 hours ago

    Death stranding 2 does this perfectly. Gives a summare of the story so far when it seems like it has been a while since I played last time.

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  • [–] 140 points 1 day ago (2 children)

    I quite liked this in Kingdom Come: Deliverance II

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    [–] 5 points 20 hours ago (7 children)

    Also grinding should be less difficult. Like we get twice the exp or money

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    [–] 88 points 1 day ago* (last edited 1 day ago) (11 children)

    Pokemon FireRed (and LeafGreen) does this!

    4

    3

    2

    1

    0

    resume game

    By the way, these "flashbacks" aren't static images. Your player sprite would be animated doing the last thing it did in that frame!

    Also, the controls are simple enough in this game. No need for any tutorials.

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    [–] 6 points 22 hours ago (2 children)

    Too real. Was really hard coming back to Celeste and any of the Witchers.

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  • [–] 7 points 1 day ago

    Doesnt the gba line of pokemon games have a feature like this? I think it recaps what you did last time.

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  • [–] 25 points 1 day ago

    This is why i never finished Bloodbourne.. twice. Fantastic game. Take a month off. Load in, walk around in a few circles. Absolutely nothing to reference for what my goal or progress toward it was. Probably taking notes would help, yeah.

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  • [–] 16 points 1 day ago

    Press [X] to reload muscle memory

    (Tho it's a hella good feeling putting old 1k hours of training to good use & finding that you can still play effortlessly-ish. You are just 10+ years older now, no biggie. You'll be dead soon, so play the damn game.)

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  • [–] 28 points 1 day ago (7 children)

    Steam overlay has a "Notes" feature to keep your thoughts and allows you to resize however you want and optionally overlay it on top of your game instead of having it hide when you minimize the steam overlay, for quick referencing recipes/guide info etc. it also persists through sessions. I frequently use this in survival games or rogue like games to write myself a debrief before I get off at the end of the night knowing that I won't remember certain details tomorrow.

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  • [–] 1 point 1 hour ago*

    Wait whaaat? That's really cool.

    One of my favourite games atm is "Into the dead: our darkest days". It's a survival rogue like, basically like this war of mine, but set in texas in the 80s with zombies.

    It's fantastic, but too often when revisiting a scavenge site I forget which rooms I've gone in and what resources are available/I need to bring.

    I've wished they'd implement a "pen" feature for the map (like project zomboid), or spray paint you could bring to mark a door, for the entire time I've played it. But steam notes sounds like a fantastic solution, assuming they don't implement something in game.

    I'll comeback after month sometimes and be like "shit, what do I need here again?" but even just the next day I'll forget some stuff

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    [–] 30 points 1 day ago* (last edited 1 day ago) (10 children)

    Honestly, we need more ADHD-friendly accessibility features in life overall.

    I really hate that ADHD doesn't get taken seriously as a disability, because having it certainly makes me feel disabled compared to most people.

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    [–] 39 points 1 day ago (9 children)

    This is the main reason I hate quests. I would start something, not play for a month or so, come back and having to figure out where I had left off. By the time I was caught up, my gaming time was over.

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    [–] 14 points 1 day ago* (2 children)

    This is my biggest hurdle to No Man's Sky, NGL. Thankfully, there's an option to reset a quest to a more local star system, but that can be tedious if one's near the end of said quest, as it completely undoes any progress before moving the marker to a spot closer to me.

    Maybe I'll get to it this time, maybe I'll get distracted and run out of playtime.

    That's the real game, ya know? 🤷🏼‍♂️

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    [–] 29 points 1 day ago

    This would be the best gift

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  • [–] 4 points 1 day ago

    This is me when I come back to the Witcher 3, until I remember that I just need to follow the arrow to the quest marker and do a super basic version of the Arkham Asylum combat until I get bored again.

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