Today's SteamVR release makes more Steam features available in VR, adds 32-bit OpenXR support, and improves the streaming experience. If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. The Steam Link for Meta Quest FAQ page is available here. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues. [...]

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[–] 6 points 2 days ago

Steam Frame community is already posting soon(tm) everywhere. Lol.

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  • [+] -10 points 2 days ago* (3 children)

    I won’t ever trust valve with VR until they change their development practices. They push out untested changes. Things sit broken for days, weeks, years. Where the fuck is the testing?

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  • [–] 8 points 2 days ago (1 child)

    Testing might be in the beta branch?

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  • [–] -1 points 1 day ago

    So beta branch is their development branch. But who is doing the testing and where? If they have automated testing, the coverage sucks and they need better regression testing and to ideally follow test driven development where they add tests for every bug they fix.

    Do you want to run on beta to see if they fixed some issue you have, but they broke something else that’s not broken on mainline? I’ve been there, done that. The reason there’s so many fixes lately is because they’re gearing up for Deckard release. I see no evidence that their development and testing practices have changed, and they need to or we’ll be right back where we were for the last several years of minor update breaking something major and not fixing it for months/ years.

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