As much as everyone likes to trash on it, this is part of what webp is for. Animated, loopable images at super small sizes that display on just about anything that runs a browser.
Most people do this:
ffmpeg -i video.mp4 output.gif
...no, most people have never heard of ffmpeg and throw it in an online converter.
Which are probably just web front ends to the above?
Definitely, but then it's on whoever made the web tool. Still not "most people".
Nope

Don't get mad at people for using logical command line switches.
Get mad at ffmpeg for trash defaults.
Nobody: zzzzz
Me reading about 256 bit color conversion at 3 am: 🤔🥱🤓🤷💀🐩


Please stop making gifs at all. It's a terrible format that creates massive files that look like shit.
Webm is supported almost everywhere now and manages better quality at higher framerates and smaller file sizes.
I’ve honestly given up on support of new formats.
Here we are, 2026, and brand new software like Lemmy:
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Doesn’t support AVIF
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Doesn’t support JXL
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Doesn’t support WebP
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Won’t upload short, small videos either.
Meanwhile:
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Many clients won’t play animated WebP
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Most clients won’t play APNG
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Many won’t load AVIF
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Basically only Apple/Safari will load JXL
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VP8/VP9/AV1 support in video isn’t universal
What am I supposed to do?
I used to send support requests over this, but I’ve given up. We are going to be stuck with SDR JPEGs and blocky GIFs forever, especially since media format literacy seems to be globally.
I used to love optimising images in gif format. I would make like 4–30kb memes and animations for my friends in Photoshop CS2. It's actually extremely efficient and lightweight if you do it right… You have cool tools like transparency between frames and unbroken colour blocks don't take any additional storage space. There's nothing wrong with gif.
The problem is how people use them. We take a live action video file and shove it through an automated converter tool that doesn't give a shit about efficiency and will do a complete repaint between frames and use 256+ colour palette. Then you end up with an ugly dithered overcooked piece of shit 50mb 10 second animation. Gif was not designed for this…
Problem is the medium people use to send GIFs to each other doesn’t support any alternatives
Discord, Signal and Whatsapp all let you send any video format I've ever tried. I presume the same is true for Messenger and whatever else people use to communicate nowadays. I genuinely can't think of anything that would support GIF but not various video formats.
That works out if you’re from Europe or somewhere else where using third party messaging apps is common but in the US we primarily use text messaging apps which don’t really support webm or avif
Counterpoint: GIFs loop by default in basically every app, WEBM doesn't
Can just use avif instead, it holds an AV1 stream and acts like gifs/images do WRT looping — also very broad support (more than AV1 in WebM containers).
Demonstration:

Edit: switched to an example with simpler decode requirements.
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Lemmy won’t even upload AVIF files
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As you can see below, it won’t play back for many users..
your demo is a static image.
Your example image doesn't work in boost while the gif above does :/
Let me know when I can text one of these to someone
I do regularly. However apple users are largely the bane of this. Apple's support for things can be very slow and spotty. As long as you keep it extremely old and basic. Say h264 they'll be able to see. A lot of apple mobile devices could support h265 but apple doesn't. My last couple of mobile devices have supported it for nearly a decade. But apple enabling it on their mobile hardware hasn't been anywhere near that long. Apple will hopefully have AV1 support common by the time AV3 is released and AV2 widely supported by the 2030s.
Apple only supports avif on paper and doesn’t actually support avif in iMessage in practice. It won’t display properly and they don’t care to fix it.
On the Android side Google Messages Doesn’t appear to support avif at all
Oh yes with respect to Avif you are correct. I was more referring to multimedia messages in general. But you are correct about Avif. That format in particular is not well supported a lot of places. I know Linux is probably one of the few areas it sees much. Windows is a much different story and I'm sure Apple desktops as well.
Works great as a static image. Would probably be better if it actually played...
an Osman classic
Boost for Lemmy is not a fan.

Your demonstration is a sluggishly loading static image on my end, so I guess support isnt that widespread :P
(Im using the app "Summit")
I checked that app's source code, and basically they're doing their own avif decode call instead of relying on a browser/webview to handle it. So essentially they forgot/don't know/don't intend to implement animated avif. Looks like they also use the aom reference decoder instead of using something faster like dav1d.
Static image, Eternity.
I wasn't even aware of APNG or AVIF before this thread. Webm was just the first alternative for GIFs that came to mind.
Looking at this APNG also seems to result in pretty large files whereas AVIF appears to have by far the best compression.
AVIF looks like the best alternative for sending short meme clips to people, which I assume is most peoples use case for GIFs.
that's a static image. not at all animated.
perhaps if you open the Wiki link where the image was taken from, for me it’s animated on Voyager.


the same file without visual quality loss could be a 156.79 KiB webp file, saving energy, internet, and storage costs
I wish the article had examples. It would be cool.
There is this older tutorial from 2015 that goes into more detail and includes examples.
Thanks
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