Mage - because they won't expect that melee is also deadly
Rogue all day every day.
Where's my priest? How can I enjoy this dungeon without mommying the boys and kissing their booboos?
Everyone forgets the cleric. Until they need healing.
I always preferred the support roles. Both healing and buffing as well as backing up the tanks with a backstab or two.
I consider clerics to be the most well-rounded of the basic classes.
Every time i heal it's more like YOU WILL GET HEALS WHEN YOU STOP STANDING IN FIRE
Much like my patience, spell slots are finite
I usually pick Mage, because you can Warrior or Rogue IRL, but you can't Mage. That makes it more interesting to me.
Same reason why I never pick human.
Me too, or elf as that's just human-lite. I played Sylvari in Guild Wars 2, Miqote in FF14. I've played DnD a few times and pick a different non-human race every time: Aarakocra, Goliath, Air Genasi, Yuan-ti, Sea Elf, Dwarf
Good reasoning
Spellblade if it's an option. Why choose when you can have both.
Otherwise mage. Most rpg systems have ways for mages to do all the jobs of other roles to some extent.
Battlemage is probably my favorite fantasy archetype. I like the idea of being to effectively use weapons and magic, or using them together to even greater effect.
Exactly. Even if I was naturally strong/dextrous/persuasive/etc, I can't imagine a world where magic exists and I don't learn at least some of it...
Mage. I like using strategy to solve problems. Explosion is a strategy.
I like the way you think.
Mage, because I'm always a caster
Is that you, James?
Rogue. Assasinate applies bleed and if you manage DOTs, you can attack multiple enemies at once to keep trash off of the tank or healer while they do their thing. Plus, sneaking in and out of a place, picking off enemies one by one makes a lot of stuff easier.
Mage! Great damage, cool effects, often loads of utility, and if you don't kill your target in the first rounds you'll die quick and can do something else instead of suffering through a drawn out fight with no mana.
Glass Cannon - the most ADHD of builds.
Mage, I guess?
But my favorite D&D character I ever played was a Bard. I wasn’t really the talkative, persuasive type. I was more the jack-of-all-trades, Swiss Army knife of the party. I loved it.
Never played too many party based fantasy RPGs growing up, but I got into Baldur's Gate 3 and bard is absolutely the greatest! I feel like I have the most control over a situation in or outside of combat. Swiss Army Knife of the Party is the best way to put it lol
Warrior. I've always loved tanking.
Dungeon Master
That way I get to play everything in small amounts!
Mage. Im here for fantasy I want special powers. My preference is always mage then rogue then warrior in general but always range over close combat and usually summon over that.
This question reminds me of a cool-ass RPG called Warrior, Rogue and Mage
Monk is my favorite if we're going for classes. Because speed. But also versatility and lots of hitting. Pf2e monks are super fun.
But in this question, I'd go Rogue. Sneaky beaky acrobatic stabby boys? Absolute fun.
Warrior, due the simplisticy and straightforwardness of it. Big sharp stick always works.
In addition, from fantasy, mountain of muscle coverd in metal swinging a huge sword or an axe is just awesome.
Rogue.
Always liked the idea of showing courage from afar.
Is games I tend to gravitate towards a warrior, I'm a simple man, I don't care to learn a whole lot of different spells and moves and theorycraft on how to best use them, i want to just hit things with my sword and move the plot forward.
IRL, I'm sort of roguish, I have a whole lot of random skills and knowledge, specialized tools, I'm pretty good with my hands, etc.
In my weirdest fantasies, mage, because fuck you, I cast fireball.
Warrior. Just give me armour and a sword + shield.
Rogue for thievery and, to a lesser extent, assassination.
There are few things more fun than sneaking around places you shouldn't be and collecting things you shouldn't have.
I would play a warrior. I can make combat as interesting as I want. If I want, I can plan out grand tactics of pushing enemies into each other and into traps. If not, I can turn to the reliable "I stab the goblin with my sword" even if I am wielding a mace and fighting a dragon.
I cannot play mage because I am too loss averse and hate using mana/spell slots. I would never play rogue because the idea of playing a close range damage dealer that wears cloth armor is a good recipe to end up spending most of the combat on death saving throws.
I like to try and pick a mix. I've been leaning more mage lately. Sometimes magic is super op, sometimes it's just an interesting system. Sometimes it's neither tho, and just clunky. So it's really kind of a toss up on whether that's a good decision.
Warriors are probably the best pick lots of times - just because gear systems often incentivize them. Finding a cool sword or shiny armor isn't very exciting when you're just hurling fireballs all the time anyway.
So, generally mage is my favorite archetype for games and movies ect of the three listed.
But things get more interesting if I start asking follow up questions.
If I assume I'm getting these powers in our world, my immediate next question for mage is, what type of mage? Because one where I have to actually 'learn' spells is gonna be very useless in the modern world, unless I get a teacher. Furthermore what universe rules of magic do I get? Is this harry Potter magic or elden ring or dnd? using dnd is it sorcery, wizardy, warlock? How competent am I with whatever choice I make? A shitty mage is way worse than a shitty rogue.
Because in some of these cases I really would not want to be a mage. assuming I could pick my magic system, idk. Something useful in day to day life but also makes me functionally immortal? Maybe the correct answer is "The Force" but I'm not a big enough star wars nerd.
Furthermore there are some pretty interesting use cases for rogues in day to day life. I am, poor. Many rogues get invisibility/stealth of some kind. You do the math.
Warrior is a bit harder to justify unless its the type of warrior that gives mystical strength and durability. if I could pick up a car with one hand or survive a bullet to the head through sheer strength, I might pick it.
overall though I think I'd pick mage, but rogue is a close second or maybe higher depending on what type of mage.
survive a bullet to the head through sheer strength
Mashle is an anime about a guy who lives in a world where just about everyone has magic, but he doesn't. IIRC not having magic was a crime or at least made you a pariah. So since the protagonist has no magic, they train like mad and end up faking magic with insane strength.
Warrior for first run on easy mode then rogue or mage depending on which skills I craved most as warrior.
Rogue.
No matter what my intentions, I always wind up being a stealth archer. May as well own it
Not that I could just play a PC, forever GM 😭
Brewmaster Monk
I'm a simple man. If I can shoot lightning out of my fingertips, I do that.
Two-handed-hammer-wielding paladin for me, please. Ideally with a dash of elemental or holy magic. 👌
And because it's cool AF, ofc. Testosterone and brutality/violence, but with faith and glasses!
I always start out as a mage, but end up as a stealth sniper.
I always had the most success with the rouge. Sorcerer was great late game, but challenging early on.
Rogue, because stealth
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