Sometimes, we get to have nice things.
post
esync […] Some distros ran into issues with file descriptor limits, since every synchronization object needed its own file descriptor, and games that opened a lot of them could hit the system's ceiling quite quickly.
Right, even a fucking launcher (i think EA launcher for Steam Mirror's Edge?) managed that once.
I played a lot of Civ III on Proton. I believe it was going backwards in versions of Proton runtime that fixed it.
Edit: checked protondb, it's Proton version 5.0-10
You will also need to add PlayIntro=0 to the .ini file as well or the intro will crash the game. There's one for playing at high resolutions as well and an audio dll to fix as well, but both of those are needed on Windows as well.
Edit: even then, the game crashes often in medium/late game. And the load game is a chore because it doesn't store the last location. Overall it is a pain but I got through university this way playing on Ubuntu.
Had a similar problem with Heroes of Might and Magic 5, once I started a game, the map was black, I think only some magical-like effects would show. There was also a weird stuttering even in the music in the main menu
all 10 comments