Are you saying I can memorize the Dungeon Master's Guide?
No, DM. I'm saying, when you're ready, you won't have to.
Are you saying I can memorize the Dungeon Master's Guide?
No, DM. I'm saying, when you're ready, you won't have to.
I'm definitely one of the ones alienated by the OGL shit. However, since I haven't had a group since and my hyperfocus on TTRPGs/DnD ended, I don't actually have any idea what people moved to, and this article talks abstractly but doesn't mention any examples.
What are some actual systems that encourage ease of DMing, that this article would call "fifth generation TTRPG"?
Is it just me, or does this seem kinda narrowly focused on D&D-like games? Would be interesting to know how this history interacted with story games more broadly.
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