Theres similar settings for paths, navigation, and avoidance

Alt text: Hovering over the Visible Collision Shapes setting in the editor and a tooltip showing with "When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project"

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[–] 5 points 2 years ago

These tips are pretty useful. Thanks!

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  • I actually built a whole game only with collision shapes. You can change the colors and use complex polygons. Makes prototyping much nicer.

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  • [–] 1 point 2 years ago

    It does a red icon when a collision is detected too, very handy

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  • [–] 1 point 2 years ago

    One dark day, not so long ago, I was too full of myself to use this mode: It couldn't be the collision shapes.. I checked those a bazillion times.. could have saved me 4 hours because with this mode I found my bug in 3 seconds :-D

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