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[–] 19 points 2 years ago* (1 child)

In a high level campaign I ran, I took the design philosophy that the villains were supernatural (e.g, dragon or lich), the average npc was weak (level 3 or less), and the characters were once-in-a-1000-years heros (level 10-20).

Every now and then they would have an obstacle involving regular humanoids or the local government and they had the option of just steamrolling everything (even whole platoons). It provided a great contrast to the magic-boss death matches and let the characters really feel special.

It also drove home that they were the only ones who could save the day.

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  • [–] 1 point 2 years ago

    I'm generally not big on that approach. But then again, I rarely play at levels where the PCs can really take that superhero approach. Could be interesting to roll with that some time.

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