this post was submitted on 16 Jul 2023
94 points (92.7% liked)
Games
32463 readers
1406 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I wonder if it is really about an insurmountable scope from years of development--or is that just a red herring on the fact that a lot of developers, particularly in the AAA range, have just forgotten how to make games actually fun to play that caters to their demographics rather than casting a web to the common denominators?
What I love is that it really focuses on gameplay and player choice and options.
It's so fun to risk different rolls, etc. and different ways of doing things.
I just wish it had a day-night schedule, NPC schedules and a living world like Ultima VII / Oblivion, but it's hard to balance with the hand-crafted quests.
A lot of CRPG fans have been hoping for games that can approach the tabletop RPG experience for long time. It inevitably leads to a large scope, but I don't think that's the same as appealing to the common denominator.