you are viewing a single comment's thread
view the rest of the comments
[–] 2 points 2 years ago (1 child)

More that KDM does the job for dealing with the idea of "stuff goes wrong". The games mechanics are built around it. Gear is important, characters are not. Which means stuff can go really bad very fast.

I think DnD does heroic fantasy really well.

  • source
  • parent
  • hideshow 1 child comment