▲ 119 ▼ Just one guy?! (hexbear.net) submitted 2 years ago by Yuritopiaposadism@hexbear.net to c/games@hexbear.net 40 comments fedilink hide all child comments https://twitter.com/WDBTHtGP/status/1753467000683131223
[+] HexBroke@hexbear.net 23 points 2 years ago* (last edited 2 years ago) (2 children) [deleted] permalink fedilink source hideshow 4 child comments replies: [–] RustCat@hexbear.net 18 points 2 years ago (3 children) Sure, but Planetside 2: Was specifically designed with that goal in mind Still runs like shit with loads of people permalink fedilink source parent hideshow 6 child comments replies: [–] Sephitard9001@hexbear.net 5 points 2 years ago I loved seeing my old computer barely hold on for dear life as the Ghosts of the Revolution marched across an entire map in the original Planetside permalink fedilink source parent [–] GinAndJuche@hexbear.net 5 points 2 years ago Probably had more than one guy as well permalink fedilink source parent [+] HexBroke@hexbear.net 2 points 2 years ago* (last edited 2 years ago) [deleted] permalink fedilink source parent [–] KoboldKomrade@hexbear.net 15 points 2 years ago (2 children) To be fair, networking is hellish for a variety of reasons. I took 1 networking (IT midtier elective) class in college as an elective and even though it was super basic in reality, it was very annoying in that nothing felt automatic, even though 99.9% of everything felt like there should be. Usually if that's the case I'd learn/be told there was some automatic stuff (Take a compiler class -> learn of YACC and they you never write your own compiler). But networking? Not really as far as I've ever seen. Sure there's some stuff, but it always seems to come around to "This works except when you need to know the exact details of https once a year". Ironically I'm on the interconnect team at my current work. Even though we rely on shit, we avoid touching 90% of the stuff we own that actually does the connecting, and avoid setting up crap because its a mess. permalink fedilink source parent hideshow 4 child comments replies: [–] SerLava@hexbear.net 3 points 2 years ago Yeah networking is fucking insane, like How are there so many problems that can be fixed by figuring out how to log into a router and then telling it "1.1.1.1" instead of "0.0.0.0." Like my fucking graphics card doesn't shut off periodically and go "oh damn should I try ones? Or maybe twos? Pleas tell me a number so I can turn back on again permalink fedilink source parent [–] ziggurter@hexbear.net 3 points 2 years ago* To be fair, networking is hellish for a variety of reasons. That has nothing to do with it. My company maintains network software for server instances which maintain thousands of simultaneous user connections continuously (and loads of continuous bandwidth). Simple "networking is tough" is not an answer for why it apparently costs this company half-a-mill a month to maintain 32 active connections. There is no good answer to that. It's just poor management/bureaucracy, including their choice of infrastructure. And labor, obviously. permalink fedilink source parent
[–] RustCat@hexbear.net 18 points 2 years ago (3 children) Sure, but Planetside 2: Was specifically designed with that goal in mind Still runs like shit with loads of people permalink fedilink source parent hideshow 6 child comments replies: [–] Sephitard9001@hexbear.net 5 points 2 years ago I loved seeing my old computer barely hold on for dear life as the Ghosts of the Revolution marched across an entire map in the original Planetside permalink fedilink source parent [–] GinAndJuche@hexbear.net 5 points 2 years ago Probably had more than one guy as well permalink fedilink source parent [+] HexBroke@hexbear.net 2 points 2 years ago* (last edited 2 years ago) [deleted] permalink fedilink source parent
[–] Sephitard9001@hexbear.net 5 points 2 years ago I loved seeing my old computer barely hold on for dear life as the Ghosts of the Revolution marched across an entire map in the original Planetside permalink fedilink source parent
[–] GinAndJuche@hexbear.net 5 points 2 years ago Probably had more than one guy as well permalink fedilink source parent
[+] HexBroke@hexbear.net 2 points 2 years ago* (last edited 2 years ago) [deleted] permalink fedilink source parent
[–] KoboldKomrade@hexbear.net 15 points 2 years ago (2 children) To be fair, networking is hellish for a variety of reasons. I took 1 networking (IT midtier elective) class in college as an elective and even though it was super basic in reality, it was very annoying in that nothing felt automatic, even though 99.9% of everything felt like there should be. Usually if that's the case I'd learn/be told there was some automatic stuff (Take a compiler class -> learn of YACC and they you never write your own compiler). But networking? Not really as far as I've ever seen. Sure there's some stuff, but it always seems to come around to "This works except when you need to know the exact details of https once a year". Ironically I'm on the interconnect team at my current work. Even though we rely on shit, we avoid touching 90% of the stuff we own that actually does the connecting, and avoid setting up crap because its a mess. permalink fedilink source parent hideshow 4 child comments replies: [–] SerLava@hexbear.net 3 points 2 years ago Yeah networking is fucking insane, like How are there so many problems that can be fixed by figuring out how to log into a router and then telling it "1.1.1.1" instead of "0.0.0.0." Like my fucking graphics card doesn't shut off periodically and go "oh damn should I try ones? Or maybe twos? Pleas tell me a number so I can turn back on again permalink fedilink source parent [–] ziggurter@hexbear.net 3 points 2 years ago* To be fair, networking is hellish for a variety of reasons. That has nothing to do with it. My company maintains network software for server instances which maintain thousands of simultaneous user connections continuously (and loads of continuous bandwidth). Simple "networking is tough" is not an answer for why it apparently costs this company half-a-mill a month to maintain 32 active connections. There is no good answer to that. It's just poor management/bureaucracy, including their choice of infrastructure. And labor, obviously. permalink fedilink source parent
[–] SerLava@hexbear.net 3 points 2 years ago Yeah networking is fucking insane, like How are there so many problems that can be fixed by figuring out how to log into a router and then telling it "1.1.1.1" instead of "0.0.0.0." Like my fucking graphics card doesn't shut off periodically and go "oh damn should I try ones? Or maybe twos? Pleas tell me a number so I can turn back on again permalink fedilink source parent
[–] ziggurter@hexbear.net 3 points 2 years ago* To be fair, networking is hellish for a variety of reasons. That has nothing to do with it. My company maintains network software for server instances which maintain thousands of simultaneous user connections continuously (and loads of continuous bandwidth). Simple "networking is tough" is not an answer for why it apparently costs this company half-a-mill a month to maintain 32 active connections. There is no good answer to that. It's just poor management/bureaucracy, including their choice of infrastructure. And labor, obviously. permalink fedilink source parent