▲ 422 ▼ Star Citizen Introducing a $48,000 Ship Bundle, but Only for Players Who Have Already Spent $10,000 (www.ign.com) submitted 2 years ago by L4s@lemmy.world [M, B] to c/technology@lemmy.world 182 comments fedilink hide all child comments Star Citizen Introducing a $48,000 Ship Bundle, but Only for Players Who Have Already Spent $10,000::Star Citizen developer Cloud Imperium Games is releasing a ship bundle for its controversial space simulator that costs an eye-watering $48,000.
[–] villainy@lemmy.world 15 points 2 years ago (4 children) Have you played the X series? permalink fedilink source parent hideshow 4 child comments replies: [–] Fisk400@feddit.nu 3 points 2 years ago (3 children) No,but I am definitely checking it out. permalink fedilink source parent hideshow 3 child comments replies: [–] reagansrottencorpse@lemmy.world 2 points 2 years ago (1 child) The learning curve is annoying, but it scratches the itch. permalink fedilink source parent hideshow 1 child comment replies: [–] MonkeMischief@lemmy.today 3 points 2 years ago That's the toughest balance to strike: Make me feel like I've gained a skill to become a competent pilot/trader/whatever in a complex world... ...But also in a way that feels rewarding in the context of having a real mortal life to live, because in the end it's still a videogame. Tangent example: I hate how badly I want to try and grokk Dwarf Fortress, but I can't make more time from nowhere lol. But thankfully Rimworld is really cool. :) Just wish we could have an eighth day of the week nobody else was allowed to know about! permalink fedilink source parent [–] PersonalDevKit@aussie.zone 1 point 2 years ago 200 hours to complete...... you never finish an x game. I generally finish when my computer can't keep up anymore. One of the best economic systems in a single player space game that I have come across. permalink fedilink source parent
[–] Fisk400@feddit.nu 3 points 2 years ago (3 children) No,but I am definitely checking it out. permalink fedilink source parent hideshow 3 child comments replies: [–] reagansrottencorpse@lemmy.world 2 points 2 years ago (1 child) The learning curve is annoying, but it scratches the itch. permalink fedilink source parent hideshow 1 child comment replies: [–] MonkeMischief@lemmy.today 3 points 2 years ago That's the toughest balance to strike: Make me feel like I've gained a skill to become a competent pilot/trader/whatever in a complex world... ...But also in a way that feels rewarding in the context of having a real mortal life to live, because in the end it's still a videogame. Tangent example: I hate how badly I want to try and grokk Dwarf Fortress, but I can't make more time from nowhere lol. But thankfully Rimworld is really cool. :) Just wish we could have an eighth day of the week nobody else was allowed to know about! permalink fedilink source parent [–] PersonalDevKit@aussie.zone 1 point 2 years ago 200 hours to complete...... you never finish an x game. I generally finish when my computer can't keep up anymore. One of the best economic systems in a single player space game that I have come across. permalink fedilink source parent
[–] reagansrottencorpse@lemmy.world 2 points 2 years ago (1 child) The learning curve is annoying, but it scratches the itch. permalink fedilink source parent hideshow 1 child comment replies: [–] MonkeMischief@lemmy.today 3 points 2 years ago That's the toughest balance to strike: Make me feel like I've gained a skill to become a competent pilot/trader/whatever in a complex world... ...But also in a way that feels rewarding in the context of having a real mortal life to live, because in the end it's still a videogame. Tangent example: I hate how badly I want to try and grokk Dwarf Fortress, but I can't make more time from nowhere lol. But thankfully Rimworld is really cool. :) Just wish we could have an eighth day of the week nobody else was allowed to know about! permalink fedilink source parent
[–] MonkeMischief@lemmy.today 3 points 2 years ago That's the toughest balance to strike: Make me feel like I've gained a skill to become a competent pilot/trader/whatever in a complex world... ...But also in a way that feels rewarding in the context of having a real mortal life to live, because in the end it's still a videogame. Tangent example: I hate how badly I want to try and grokk Dwarf Fortress, but I can't make more time from nowhere lol. But thankfully Rimworld is really cool. :) Just wish we could have an eighth day of the week nobody else was allowed to know about! permalink fedilink source parent
[–] PersonalDevKit@aussie.zone 1 point 2 years ago 200 hours to complete...... you never finish an x game. I generally finish when my computer can't keep up anymore. One of the best economic systems in a single player space game that I have come across. permalink fedilink source parent