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[–] 1 point 2 years ago (1 child)

indie studios with lots of smaller games with lower average revenue targets

This is most people

Also gamemaker/construct/stencyl fit in the worse space

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  • In many of those cases, they wouldn't cross the threshold for income for either, so the choice of tool wouldn't matter. So use whatever you're familiar with.

    But honestly, with Unity violating dev trust, I highly recommend indie devs use Godot. It's plenty good for the scale of most indie games, and there's no royalties or costs (though donations are recommended).

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