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[–] 2 points 3 years ago* (2 children)

I suspect it mainly has to do with the fact that Windows usually outputs uncompressed audio (due to requiring extra licencing for codecs like Dolby on a general-purpose PC, unlike consoles).

Because of that, a dedicated sound card will take that weight off the CPU.

In my case in particular, i noticed an 5-8FPS increase when playing AC:Revelations with my dedicated sound card (bear in mind, my CPU is merely a Core 2 Duo), but that's because i still don't have the money to upgrade my whole rig.

Back on topic, i saw a video by Anton's Hardware that made a deep research on the topic, and while the conclusion was that, yes, on current games & hardware it didin't make up much of a difference, it could be useful for specific cases, (in some poorly optimized games you can get better frames, and in well-optimized games can push FPS a bit further.

To finally end my comment, i'll add a link to the video i just mentioned, along with one of the comments that i think demonstrates a "best case scenario" for the use of a sound card in current gaming.

https://youtu.be/aFy9jZzDSnY

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  • [–] 2 points 3 years ago (1 child)

    This is an interesting watch.

    Thanks for sharing!

    I used to use sound cards myself ages ago for MIDI and DirectSound acceleration. I didn't expect the hardware audio codecs to actually make a difference.

    Nothing is stopping me from installing a PCIe Sound Blaster with a good old EMU chip. At least I hope so, the EMU10k1 and 20k1 have a hardware DMA bug which breaks them on systems with more than 2GB of memory lol

    Not sure if I should go the CMedia route and just use Xonar instead. I do like Creative's features (especially ALchemy), but those you can gain on any machine using a software suite made by Creative themselves.

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