▲ 102 ▼ I just spent like 4 straight hours working on my game (hexbear.net) submitted 2 years ago by BeamBrain@hexbear.net to c/gamedev@hexbear.net 19 comments fedilink hide all child comments There are decades where nothing happens and there are weeks where decades happen
[+] Goadstool@hexbear.net 6 points 2 years ago* (last edited 2 years ago) (1 child) [removed by mod] permalink fedilink source parent hideshow 2 child comments replies: [–] UlyssesT@hexbear.net 4 points 2 years ago (1 child) I know how you feel all too well. Quality truly does not matter, nor does effort, when compared to the impact and significance of being born rich, being connected, or just being so cynically ruthless and pandering that you roll out cynical pandering trash that presses as many easy dopamine buttons as possible for the largest possible batch of consumers. permalink fedilink source parent hideshow 2 child comments replies: [+] Goadstool@hexbear.net 5 points 2 years ago* (last edited 2 years ago) (1 child) [removed by mod] permalink fedilink source parent hideshow 2 child comments replies: [–] UlyssesT@hexbear.net 3 points 2 years ago It's bleak, even Jokerfying, to contemplate the possibility I could have conceivably written something as sloppy as, say, "Ready Player One" and with a little initial nudge of failson privilege or at least friends in high places it could have been very profitable. Games can be quite similar: some of the most profitable games are creatively bankrupt while pressing lots of addiction buttons for monetization purposes. RAID: Shadow Legends is only one of the most infamous examples. permalink fedilink source parent
[–] UlyssesT@hexbear.net 4 points 2 years ago (1 child) I know how you feel all too well. Quality truly does not matter, nor does effort, when compared to the impact and significance of being born rich, being connected, or just being so cynically ruthless and pandering that you roll out cynical pandering trash that presses as many easy dopamine buttons as possible for the largest possible batch of consumers. permalink fedilink source parent hideshow 2 child comments replies: [+] Goadstool@hexbear.net 5 points 2 years ago* (last edited 2 years ago) (1 child) [removed by mod] permalink fedilink source parent hideshow 2 child comments replies: [–] UlyssesT@hexbear.net 3 points 2 years ago It's bleak, even Jokerfying, to contemplate the possibility I could have conceivably written something as sloppy as, say, "Ready Player One" and with a little initial nudge of failson privilege or at least friends in high places it could have been very profitable. Games can be quite similar: some of the most profitable games are creatively bankrupt while pressing lots of addiction buttons for monetization purposes. RAID: Shadow Legends is only one of the most infamous examples. permalink fedilink source parent
[+] Goadstool@hexbear.net 5 points 2 years ago* (last edited 2 years ago) (1 child) [removed by mod] permalink fedilink source parent hideshow 2 child comments replies: [–] UlyssesT@hexbear.net 3 points 2 years ago It's bleak, even Jokerfying, to contemplate the possibility I could have conceivably written something as sloppy as, say, "Ready Player One" and with a little initial nudge of failson privilege or at least friends in high places it could have been very profitable. Games can be quite similar: some of the most profitable games are creatively bankrupt while pressing lots of addiction buttons for monetization purposes. RAID: Shadow Legends is only one of the most infamous examples. permalink fedilink source parent
[–] UlyssesT@hexbear.net 3 points 2 years ago It's bleak, even Jokerfying, to contemplate the possibility I could have conceivably written something as sloppy as, say, "Ready Player One" and with a little initial nudge of failson privilege or at least friends in high places it could have been very profitable. Games can be quite similar: some of the most profitable games are creatively bankrupt while pressing lots of addiction buttons for monetization purposes. RAID: Shadow Legends is only one of the most infamous examples. permalink fedilink source parent