Condition Dying
Not for NPCs, the goal is to keep players alive.
When hit points reach 0, the character drops Prone and becomes Dying
At the beginning of the round, we start with the Death saving throws.
Then, the character can either:
Move (prone = half movement). Cost: Free
Talking while dying. Cost = Free
Action. Cost = 3 levels of Exhaustion
Bonus Action. Cost = 1 level of Exhaustion
Reaction. Cost = 1 level of Exhaustion
It is not possible to get up.
Exhaustion: On the d20
1 = -1 on every d20
2 = -2 on every d20
......
9 = -9 on every d20
10 = death
Recovery **First ** shorts rest = - 1 Exhaustion Long rest = - 2 Exhaustion
Edits following comments :
so, the -1 exhaustion on short rests is only on the FIRST short rest that they use it on. They can't do it twice in a day. Also clarified the scaling. Love to you all