▲ 223 ▼ Don't do too much, or you will waste time and efforts (ttrpg.network) submitted 2 years ago by sammytheman666@ttrpg.network to c/rpgmemes@ttrpg.network 30 comments fedilink hide all child comments You can of course plan the big lines of the campaign, but the more precise you get and far ahead of the present, the more you will either lose or railroad to not lose. Both suck
[–] DornerFangirl@hexbear.net 14 points 2 years ago (1 child) 10 minutes in advance, take it or leave it permalink fedilink source hideshow 2 child comments replies: [–] Arcane_Trixster@lemm.ee 7 points 2 years ago Same. I've come to realize the more i plan, the less flexible i am and it leads to bad improv. At this point i just think of a couple story beats or cool scenes i want to do, then we start rolling dice and see what happens. permalink fedilink source parent
[–] Arcane_Trixster@lemm.ee 7 points 2 years ago Same. I've come to realize the more i plan, the less flexible i am and it leads to bad improv. At this point i just think of a couple story beats or cool scenes i want to do, then we start rolling dice and see what happens. permalink fedilink source parent