Why is there a load() at all?

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[–] 2 points 3 years ago (4 children)

I personally have a 'game launcher' for all my separate projects which I'll usually only launch one from, so I exclusively use load()

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  • [–] 3 points 3 years ago (3 children)

    Why did you do that? I've always just used the project manager. Is it that version manager plugin that was posted here a while ago?

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  • [–] 1 point 3 years ago (2 children)

    Ngl cause all my code is a mess and I have a lot of 'addons' that I don't want to separate out but also haven't been finished independently yet. Its my ADHD workflow but it works for me, its all just one disgustingly large project

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