Why is there a load() at all?

you are viewing a single comment's thread
view the rest of the comments
[–] 7 points 3 years ago* (5 children)

load() just loads things as soon as it's called, so it can be used if you're making an open-world game and don't want the whole map loaded into ram at once, or if you switch from one level to another maybe you want to load some new assets and unload the previous ones to save memory. If you're not worried about that you can just use preload() yeah.

  • source
  • hideshow 5 child comments
  • [–] 2 points 3 years ago (4 children)

    I personally have a 'game launcher' for all my separate projects which I'll usually only launch one from, so I exclusively use load()

  • source
  • parent
  • hideshow 4 child comments
  • [–] 3 points 3 years ago (3 children)

    Why did you do that? I've always just used the project manager. Is it that version manager plugin that was posted here a while ago?

  • source
  • parent
  • hideshow 3 child comments
  • [–] 1 point 3 years ago (2 children)

    Ngl cause all my code is a mess and I have a lot of 'addons' that I don't want to separate out but also haven't been finished independently yet. Its my ADHD workflow but it works for me, its all just one disgustingly large project

  • source
  • parent
  • hideshow 2 child comments