you are viewing a single comment's thread
view the rest of the comments
[–] 1 point 3 years ago (1 child)

Godot is mostly written in C++, so it's such a weird decision to switch languages like that, and expose C# instead of C++ as a game logic programming language. I suppose it was done so that Unity devs would find it more attractive. Unreal uses C++, so yeah, why?

Also brand bad, so no C# for me, only GDScript and C++ GDNative.

  • source
  • parent
  • hideshow 1 child comment